Fluid Effects simplifies
the process of creating an ocean by providing a single command that
creates a plane that is optimized for best results, and an ocean
shader with appropriate connections to the plane.
To create an ocean plane with ocean shader
Fluid Effects > Ocean > Create Ocean.
Maya creates an ocean plane and assigns an ocean shader to it.
- Dolly out to see the plane.
The plane is a NURBS
plane with more patches concentrated in the center. This is so you
can see more detail in the center and less detail as the ocean extends
to the horizon.
Because interactive shading
would slow down playback, the shading is turned off for the surface.