fluidShape has a built-in shader that you can use to modify color,
texture, and other attributes to give the fluid a particular look.
In the next steps, you’ll make the shader apply specifically to
the Density values inside the container.
To define shader attributes for the fluid
- Open the Shading section
in the Attribute Editor.
- In the Color subsection, change Color
Input to Density.
The Density values
in the container will now take on the colors defined on the color
bar. Leave the color white to make the clouds appear white.
- In the Opacity subsection,
check that the Opacity Input is set to Density.
The opacity represents
how much the Density will block light. You’ll
look more at Opacity later in this lesson.