Working with Motion-Capture Data
 
 
 

Motion capture is the practice of getting motion data from live actors performing various actions. The motion data is captured (recorded) from sensors placed at the actors' joints and extremities.

3ds Max does not perform motion capture, but it accepts motion-capture data in the most commonly used formats. You can import this data to the biped and use it as is, or combined with other motions with Motion Flow or the Motion Mixer.

Motion-capture data typically needs some adjustment before it fits your biped or animation perfectly. When you import motion-capture data, you can filter it to:

In addition, some motion-capture files come with a separate marker file, which you can use to match the biped posture to the motion-capture actor.

How Motion-Capture Data is Acquired

Motion-capture data is typically acquired by one of several means:

  • Importing Motion-Capture Data

    In character studio, you can import both rotation-type and position-type motion-capture files.

  • Filtering Motion-Capture and Marker Data

    Motion-capture and marker data typically have keys at every frame. Filtering motion-capture data reduces keys, simplifying the job of altering or personalizing the motion data.

  • Sliding Footsteps

    Motion-capture and marker data typically have keys at every frame. Filtering motion-capture data reduces keys, making the job of altering or personalizing the motion data much simpler. You can create your own library of imported and optimized motion-capture data by saving BIP files for use with other characters or as part of a longer script in Motion Flow mode. Use a biped that has no mesh attached to it with Physique. You import the data, adjust it to your liking, and save it as a BIP file. You can also run standard BIP files through this filtering process to create loops or to extract footsteps from a freeform animation.

  • Prop Bone

    In 3ds Max, the CSM marker file format supports a prop bone in either or both hands (left, right, or middle). There are nine additional markers for the top, bottom, and middle of the three prop types. If character studio detects these tracks, it creates a dummy helper object.

  • Motion Capture Rollout

    The tools on the Motion Capture rollout on the Motion panel are typically used for working with raw motion-capture data. You can also load standard BIP files using Load Motion Capture File. For example, you might do this if you want to loop the motion.