Render to Texture: General Settings Rollout
 
 
 
Command entry:Rendering menu Render To Texture Render to Texture dialog General Settings rollout

This rollout has the texture-baking controls for the current scene. It lets you control automatic unwrapping of the baked textures, map size, render settings, and where texture renderings are saved.

Interface

Output group

Text field

Specifies the folder where the rendered texture will be saved. You can enter a different folder name in this field. Default=the \images subfolder of the folder where you installed 3ds Max.

Click the ellipsis button to display a dialog that lets you browse to the directory where you want the rendered texture to be saved.

Skip Existing Files

Allows you to render only those maps that do not already exist.

Rendered Frame Window

When on, displays the complete map in a Rendered Frame Window as the elements are rendered. When off, does not open the Rendered Frame Window. Default=on.

NoteThe Rendered Frame Window does not open when you use Render To Texture with the mental ray renderer. Instead, 3ds Max displays a progress dialog.

Render Settings group

These controls let you choose and set up Render Presets as well as activate network rendering.

Drop menu

Lets you choose Load Preset. A Render Presets Load dialog appears where you can select an RPS file.

Setup

Displays the Render dialog, where you can adjust production settings, draft settings, or both.

Network Render

When on, you can assign the rendering task to Server systems. If you click Render, the Network Job Assignment dialog displays where you can specify a server, or multiple servers, to take on the task. Default=off.

3ds Max can use the Split Scan Lines option when rendering to textures with a render farm. However, if you enable projection mapping and turn on Sub-Object Levels, this option is unavailable.

See Also