Normals Bumpmap Shader (MetaSL)
 
 
 
Command entry: Slate Material Editor Material/Map Browser Maps MetaSL Normals Bumpmap

Generates normals based on a normal map.

Interface

Normals Bumpmap rollout

Normal Map

Specifies the map to use for normals.

Amount

Sets the amount of the effect. At 0.0, normals are not changed. Default=1.0.

Texture Space

Specifies the texture space to use. Range: 0 to 4.

texture_uv

Set UV coordinates for the texture.

The map buttons at the right are shortcuts to the Maps rollout.

Maps rollout

The controls on this rollout let you assign a shader to one of the basic parameters of the Normals Bumpmap shader. This is comparable to using a map as a component of a standard material; by adding shaders, you can create a shader tree that generates complex effects.

Click the button for a component to display the Material/Map Browser and assign the map or shader. Use the toggle at the left to turn the effect of the map off or on.

The button to the right of each main shader button, for shaders that return multiple parameters, is inactive.