Autodesk Glazing
 
 
 
Command entry: Material/Map Browser Materials mental ray Autodesk Glazing

This material is for thin, transparent surfaces such as glazing in windows and doors.

In a daytime scene, Autodesk Glazing admits light through the glazed panels of the doors.

In a twilight scene, Autodesk Glazing also generates reflections

(Reflectance increased to 30.0.)

Interface

Glazing rollout

Color

Lets you choose a color for the sheets of glass.

  • Clear(The default.)
  • Green
  • Gray
  • Blue
  • Blue Green
  • Bronze
  • Custom

    When Custom is active, the Custom Color drop-down list lets you set your own color.

    • Use Color(The default.) Sets the color of the glazing.

      Click the color swatch to change the color.

    • Use MapMaps the color of the glazing.

      Click the map button (or use Slate Material Editor node wiring) to assign a map to the material.

    • Color By ObjectUses the object's 3ds Max wireframe color as the glazing color.
      ImportantWhen you use Color By Object, the color appears in renderings, but not in viewports or material previews. This is because the material might be applied to multiple objects that have different wireframe colors.
Reflectance

Controls the reflectivity of the sheets of glass. Range: 0.0 to 50.0. Default=10.0.

Sheets of glass

Sets the number of sheets of glass in a single object. The more sheets of glass, the greater the refractivity. Range: 1 to 6. Default=2.

Performance Tuning rollout

See Performance Tuning.