Additional Operators
 
 
 

The operators described in this section are utilities to help you manage Particle Flow systems.

  • Cache Operator

    The Cache operator records and stores particle states to memory. This is particularly useful with large or complex particle systems, where playback, and particularly backtracking, are slow because of the large amount of processing required.

  • Display Operator

    The Display operator lets you specify how particles appear in the viewports.

  • Force Operator

    The Force operator lets you influence particle motion with one or more space warps from the Forces category. Use this operator along with different forces to simulate the effects of wind, gravity, and so on.

  • Notes Operator

    The Notes operator lets you add a textual comment to any event. It doesn't have any direct effect on the particle system, but it helps you keep track of the overall function of each event.

  • Render Operator

    The Render operator provides controls related to rendering particles. You can specify the form that rendered particles are to take, and how to convert the particles to individual mesh objects for rendering purposes.

  • Script Operator

    The Script operator enables control of particles within the Particle Flow system using a MAXScript script. The script can use any program functionality available to MAXScript.