Using Lights
 
 
 

These topics provide a general introduction to using lights in 3ds Max.

In general, these are the reasons to use light objects:

  • Working with Lights

    The procedures in this topic apply to both standard and photometric lights.

  • Properties of Light

    This topic describes light in the real world. When you light a scene, it can be helpful to know how light naturally behaves.

  • Lighting in 3ds Max

    Lighting in 3ds Max simulates natural lighting. However, standard lights are simpler than natural lighting. Using photometric lights with a radiosity solutionwith your lights provides a better model of the real world.

  • Guidelines for Lighting

    The guidelines for lighting used by photographers, filmmakers, and stage designers can also help you set up the lighting for scenes in 3ds Max.

  • Positioning Light Objects

    Once you have placed lights in your scene, you can use transforms to change a light's position or orientation.

  • Previewing Shadows and Other Lighting in Viewports

    If your system has a graphics card that supports the SM (Shader Model) 2.0 or 3.0 standard, and you use the Nitrous driver or the Direct3D driver, you can preview shadows in shaded viewports.

  • Animating Lights

    You animate lights by using transforms or changing creation parameters on different keyframes while the Auto Key button is on. During animation, light transforms and parameter values are interpolated between keyframes.

  • Light Include/Exclude Tool

    The Light Include/Exclude tool is a modeless dialog that lets you include or exclude objects on a light-by-light basis. When excluded, an object is not illuminated by the selected light and receives no shadows.

  • Light Lister

    The Light Lister is a modeless dialog that lets you control a number of features for each light. You can also make global settings that affect every light in your scene.