Copying and Pasting Materials, Maps, Bitmaps, and Colors
 
 
 
Command entry: Material Editor Right-click a sub-material button, map button, bitmap button, or color swatch.
Command entry:Elsewhere in the user interface Right-click a map button or color swatch.

A set of right-click pop-up menus in the Material Editor (and elsewhere in the 3ds Max interface) lets you copy and paste, and otherwise manage materials, maps, bitmaps, and colors.

You see these menus only if copy and paste actions are appropriate. For example, if you copy a material and then right-click a map button, nothing happens.

Material Right-Click Menu

When you right-click a button that represents a material, this menu appears. This includes the Type button button for a material, and sub-material buttons that you find in the Multi/Sub-Object material, the Blend material, and others.

Cut

Makes a copy of the material and removes the material from that sub-material component.

Copy

Makes a copy of the material.

Paste (Copy)

Pastes a copy from the copy buffer.

This item doesn't appear if you haven't yet copied a material.

Paste (Instance)

Pastes an instance from the copy buffer.

This item doesn't appear if you haven't yet copied a material.

Clear

If you right-click a sub-material button, Clear removes the material from that sub-material component without making a copy of it.

Map Right-Click Menu

When you right-click the button for a map component (a “map slot”), the menu you see depends on whether a map has been assigned yet.

When a Map Has Been Assigned

The following menu appears if a map has been assigned:

Cut

Removes the assigned map, and puts a copy of it in the copy buffer.

Copy

Copies the map without removing it.

Paste (Copy)

Pastes a copy from the copy buffer.

This item doesn't appear if you haven't yet copied a map.

Clear

Removes the assigned map without copying it.

Open

For bitmaps, launches whichever application is associated with the currently assigned 2D map.

This item does not appear for other map types such as procedural maps.

Reveal Location in Explorer

Launches a copy of Windows Explorer to display the folder where the map is saved.

When No Map Has Been Assigned

If no map has been assigned, all you can do is paste another:

Paste (Copy)

Pastes a copy from the copy buffer.

Paste (Instance)

Pastes an instance from the copy buffer.

When No Map Has Been Either Assigned or Copied

If no map has been assigned and you haven't copied a map yet, then no right-click menu appears at all.

Bitmap Right-Click Menu

This menu appears when you click a button that specifies an external bitmap.

Cut

Removes the assigned bitmap, and puts a copy of it in the copy buffer.

Copy

Copies the bitmap.

Paste (Copy)

Pastes the bitmap from the copy buffer.

Clear

Removes the assigned map without copying it.

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Highlight Assets in ATS Dialog

Opens the Asset Tracking dialog with the bitmap highlighted.

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Open

Launches whichever application is associated with the bitmap.

Reveal Location in Explorer

Launches a copy of Windows Explorer to display the folder where the bitmap is saved.

Color Swatch Right-Click Menu

This menu appears when you right-click a color swatch.

NoteThis menu does not apply to the VertexPaint modifier's Color Palette, which has its own right-click menu.
Copy

Copies the color.

Pastes

Pastes a color from the copy buffer.