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Note

Supported file formats include .mud, .obj, and .fbx.

New Scene

Clears the current scene and creates a new one. Mudbox prompts you to save the current scene before creating a new one if unsaved changes exist.

Open

Loads a saved scene, replacing the current scene.

Save Scene

Saves the current scene.

Save Scene As

Saves the current scene with a new name.

Send to Maya; Send to 3ds Max; Send to Softimage
NoteThese options are only available if the other application is installed.

Exports items from Mudbox, starts the other application, and loads the file. If the other application is already running, it prompts you to save current work before importing the Mudbox file. See Send files to Maya_3dsMax_Softimage.

Opens the Send to sub-menu, letting you select from the following options:

Send

Select one of the following:

Send Selected as New Scene: By default the whole scene will be sent, so use this command if you have more than one object in a scene, and don't want to send all of the objects to the other application.

Update Current Scene: Use this command to add paint or sculpt layers to an object in the other application.

Update Textures in Current Scene: Use this command to update just the textures of an object in the other application.

Add Selected to Current Scene: Use this command to add an additional object to an existing scene in the other application.

Select Previously Selected Objects: If you have previously sent multiple objects at the same time, then this command will select all of those objects. However, if you have sent multiple objects separately, then this command will only select the most recently sent object.

If there are paint layers

Select one of the following:

Don’t send paint layers: Exports no paint layers. The model will appear with the default shading material.

Flatten the paint layers in each channel: Exports one paint layer for each existing channel type (Diffuse, Bump, Gloss, and so on). If a paint channel contains multiple layers, the layers are collapsed to a single layer for exporting.

Send paint layers separately: Exports all paint layers on a model combined into a layered shading material. The appearance of paint layers in the other application can differ from the original appearance in Mudbox based on how layer blend modes are handled by each application. Normal and displacement maps cannot be combined into a layered material, so they are collapsed into one layer within their associated channel before export. For more information on where paint layers are saved, see Export using FBX and FBX.

NoteThe Send paint layers separately option is currently unavailable for Softimage.

If there are sculpt layers

Select one of the following:

Flatten sculpt layers before sending: Only the current subdivision level is exported. Display the subdivision level you want before sending to the other application. Any sculpt layers not locked to the current subdivision level are baked into the resulting mesh during export. The current subdivision level becomes the base level for the exported mesh.

Export sculpt layers on current mesh level as blendshapes: Preserves the separate sculpt layers for export. Only sculpt layers associated with the current subdivision level are exported as blend shape/morph targets in the FBX file.

Note (Linux) A known limitation exists for Send To Maya on Linux systems. If you have ever run Maya as a root user, the Send To Maya option starts Maya, but will not load the exported mesh. This occurs because the temporary directory used by the process is set with root user privileges. To work around this limitation, execute the command rm /tmp/commandportDefault to remove the existing temporary directory, then send the file to Maya again.
Export Screen to PSD

Opens the Export Screen Image to PSD window, letting you set options for capturing an image of the 3D View, and save it as a .psd file. See Export Screen Image to PSD window.

For workflow instructions and more information on the layers created in the .psd file, see Create and edit paint layers using Photoshop.

Re-import from PSD

Imports a .psd file saved in your image editing program that was originally exported from Mudbox using Export Screen to PSD. (See Create and edit paint layers using Photoshop.)

The Mudbox Texture layer in the .psd file is projected back onto the model in the 3D View, updating only pixels modified compared to the original capture.

Import

Loads a model and adds it to the 3D View. Supported file formats include: .mud, .obj and .fbx.

Import As Layer

Loads a model into the 3D View and stores it as a layer on the active object. After you navigate to select the file to import, the Import Options window appears with the following options:

Match By

Sets how the imported model corresponds to the active object using Vertex IDs or UV positions.

Use Vertex IDs when the imported model is identical to the active object. Use UV Positions when there are updates to the imported model that do not allow for a vertex ID correspondence.

Delta to Base Layer

When on, imports the model to a layer, ignoring all layers except the base mesh (default). When off, all layers including the base mesh are considered during import.

Import UV

Imports UV texture coordinates from the selected file and applies them to the selected model. The imported UVs can be corresponded on the selected model using vertex ID’s or by comparing the world space positions of the vertices on the two models.

Export Selection

Exports the selected items (faces, objects) on the model as a separate file.

Export All Paint Layers
Recent Files

Lists recently opened files for quick access.

Exit

Quits Mudbox. Mudbox prompts you to save before quitting if unsaved changes exist.

Related topics

Open a model

Import a model

Import a model from Maya

Import a model from 3ds Max

Save your work

Create and edit paint layers using Photoshop