Edit menu
 
 
 

The Edit menu contains items for cutting, copying, duplicating, and pasting assets. You can also undo and redo commands, parent objects, insert assets, manage your selections, and select transformations.

Edit menu options

Edit > Undo/Redo

The Undo option clears the last action performed, and the Redo option restores the last action cleared. MotionBuilder supports multiple levels of undo and redo. You can set the levels of undo in the Preferences window. See Preferences.

For a list of functions that cannot be undone, see Unsupported Undo functions.

Edit > Cut

Cuts the current selection and removes it from the MotionBuilder scene, storing the selection in memory. In some windows, the selection may be keyframes (Transport Controls) or models in the MotionBuilder scene (Viewer window).

Edit > Copy

Copies selected objects to the clipboard. You can only copy one selection at a time. If you copy or cut another selection, the contents of the clipboard are overwritten.

Edit > Paste

Pastes the contents of the clipboard. For paste to work properly, make sure that you are pasting in the proper window. For example, if you are pasting a selection of keyframes, make sure the FCurves window, Transport Controls, or Dopesheet windows are open and have focus. For example, if you attempt to copy keyframes into the Motion Blend window, nothing happens.

Edit > Paste Special

Opens the Paste onto options dialog box, letting you choose which properties of a cut or copied selection you want to paste.

Paste onto options dialog box

Edit > Duplicate

Duplicates the selected objects in the Viewer window. Not all assets can be selected and duplicated in the Viewer window. For some assets, such as Materials, can only be duplicated within the Scene browser.

Edit > Delete

Deletes the currently selected objects. Unlike cut objects, deleted objects cannot be restored. A dialog box warns you when you attempt to delete objects.

Delete Items dialog box

Edit > Parent

Activates Parenting mode in the Viewer window, letting you create your own hierarchies. The selected model becomes the parenting object. See Parenting and hierarchies.

Edit > Select All

Selects all objects in the MotionBuilder scene.

Edit > Deselect

Deselects all objects in the MotionBuilder scene.

Edit > Inverse Selection

Inverts the selection by switching all selected objects and deselected objects.

Edit > Add/Remove Namespace

Opens the Add/Remove Namespace dialog box, which displays all the namespaces in the current scene and enables you to you add, replace, or remove prefixes to the objects listed, prepend namespaces to current namespaces and to all objects within a branch.

Add/Remove Namespace dialog box

For more information about namespaces, see Namespace.

For more on how to add/remove namespaces in the scene, see Creating hierarchy namespaces, Replacing namespaces in a hierarchy, and Deleting namespaces in a hierarchy.

Edit > Select by Namespace

Opens the Select by Namespace dialog box which lets you select objects or branches based on their namespaces. See Selecting objects or branches by their namespaces.

Select by Namespace dialog box