You can rename prefixes in any hierarchy at any given time during your project creation. However, keep in mind that if you change an object’s or branch’s namespace, this may affect the merge-back of the animation as the process is based on the name of the objects.
To replace or rename an object’s namespace in a hierarchy:
You can also right-click objects (or nodes) or a branch and choose Add/Remove Namespace from the contextual menu.
The Add/Remove Namespace dialog box appears, displaying in numeric alpha order the namespaces in the scene.
The selected object’s or branch’s namespace is highlighted.
Selected object’s namespace highlighted in Add/Remove Namespace
The namespace for the selected object is replaced with the name specified in the Add/Remove Namespace “New” field.
If you selected a name that is identical to a name of object(s) in the current scene, a Name clash warning dialog appears, enabling you to proceed with the action or cancel the action. If you choose to proceed with the action, a prefix is prepended to the name to ensure the object carries a unique name.
To replace or rename a branch’s namespace in a hierarchy:
Applying a prefix to a branch enables you to search for every instance of the prefix(es) occurring on the selected object(s).
The namespace for the selected branch is replaced with the name specified in the Add/Remove Namespace “New” field.
If the result of the change requested gives a name that is identical to a name of object(s) in the current scene, a Name clash warning dialog appears, enabling you to proceed with the action or cancel the action. If you choose to proceed with the action, a prefix is prepended to the name to ensure the objects carry unique names.