MDrawContext Class Reference


Detailed Description

Class to allow access to hardware draw context information.

MDrawContext provides access to current hardware draw context information when drawing is performed in either MPxShaderOverride or MPxDrawOverride.

MDrawContext is read-only and cannot be instantiated by the plugin writer.

The information provided includes various transformation matrices, camera information, and render target information such as output buffer size. It is also possible to access and alter GPU state through this calss.

There are a few main advantages for using this class:

1. The data is computed and cached as required. This can avoid work for the plugin writer to extract this information themselves. 2. The plugin writer should not need to directly access the device to extract this information. Any data extraction from the device has a performance penalty which can be avoided. 3. The information is device aware, meaning that it will return the correct results based on the current active device. For example it will return the appropriate values for DirectX versus an OpenGL device.

Some information will vary from one draw to the next draw such as the object-to-world matrix which will change as different objects are being drawn.

Examples:

cgfxShaderNode.cpp, cgfxShaderNode.h, footPrintNode.cpp, hwColorPerVertexShader.cpp, and hwPhongShader.cpp.

#include <MDrawContext.h>

List of all members.

Public Types

enum   MatrixType {
  kWorldMtx, kWorldTransposeMtx, kWorldInverseMtx, kWorldTranspInverseMtx,
  kViewMtx, kViewTransposeMtx, kViewInverseMtx, kViewTranspInverseMtx,
  kProjectionMtx, kProjectionTranposeMtx, kProjectionInverseMtx, kProjectionTranspInverseMtx,
  kViewProjMtx, kViewProjTranposeMtx, kViewProjInverseMtx, kViewProjTranspInverseMtx,
  kWorldViewMtx, kWorldViewTransposeMtx, kWorldViewInverseMtx, kWorldViewTranspInverseMtx,
  kWorldViewProjMtx, kWorldViewProjTransposeMtx, kWorldViewProjInverseMtx, kWorldViewProjTranspInverseMtx
}
 

Matrices that can be accessed.

More...
enum   TupleType { kViewPosition, kViewDirection, kViewUp, kViewRight }
 

Vectors or positions that can be accessed.

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enum   DisplayStyle { kGouraudShaded = 0x1, kWireFrame = 0x2 }
 

Display style.

More...

Public Member Functions

MFloatMatrix  getMatrix (MDrawContext::MatrixType mtype, MStatus *ReturnStatus=NULL) const
  Get a matrix value of a certain type.
MFloatArray  getTuple (MDrawContext::TupleType ttype, MStatus *ReturnStatus=NULL) const
  Get a tuple (vector or position) value of a certain type.
MBoundingBox  getSceneBox (MStatus *ReturnStatus=NULL) const
  Get a bounding box of the scene in world space.
MStatus  getViewportDimensions (int &originX, int &originY, int &width, int &height) const
  Get the viewport dimensions.
MStatus  getRenderTargetSize (int &width, int &height) const
  Get the size of the render target (output buffer) being rendered into.
MStatus  getDepthRange (float &nearVal, float &farVal) const
  Get the depth range which specifies the mapping of depth values from normalized device coordinates to window coordinates.
bool  viewDirectionAlongNegZ (MStatus *ReturnStatus) const
  Return whether the view direction is pointing down the -Z axis.
unsigned int  numberOfActiveLights (MStatus *ReturnStatus=NULL) const
  Return the number of active lights being used to render the scene.
MStatus  getLightInformation (unsigned int lightNumber, MFloatPoint &position, MFloatVector &direction, float &intensity, MColor &color, bool &hasDirection, bool &hasPosition) const
  Return common lighting information for a given active light.
int  getDisplayStyle () const
  Get the current display style as a bit field (see DisplayStyle enum).
MHWRender::MStateManager getStateManager () const
  Access the GPU state manager for the current draw context.

Static Public Member Functions

static const char *  className ()
  Returns the name of this class.

Member Enumeration Documentation

Matrices that can be accessed.

Enumerator:
kWorldMtx 

Object to world matrix.

kWorldTransposeMtx 

Object to world matrix transpose.

kWorldInverseMtx 

Object to world matrix inverse.

kWorldTranspInverseMtx 

Object to world matrix transpose inverse (adjoint)

kViewMtx 

World to view matrix.

kViewTransposeMtx 

World to view matrix tranpose.

kViewInverseMtx 

World to view matrix inverse.

kViewTranspInverseMtx 

World to view matrix transpose inverse (adjoint)

kProjectionMtx 

Projection matrix.

kProjectionTranposeMtx 

Projection matrix tranpose.

kProjectionInverseMtx 

Projection matrix inverse.

kProjectionTranspInverseMtx 

Projection matrix tranpose inverse (adjoint)

kViewProjMtx 

View * projection matrix.

kViewProjTranposeMtx 

View * projection matrix tranpose.

kViewProjInverseMtx 

View * projection matrix inverse.

kViewProjTranspInverseMtx 

View * projection matrix tranpose inverse (adjoint)

kWorldViewMtx 

World * view matrix.

kWorldViewTransposeMtx 

World * view matrix transpose.

kWorldViewInverseMtx 

World * view matrix inverse.

kWorldViewTranspInverseMtx 

World * view matrix transpose inverse (adjoint)

kWorldViewProjMtx 

World * view * projection matrix.

kWorldViewProjTransposeMtx 

World * view * projection matrix transpose.

kWorldViewProjInverseMtx 

World * view * projection matrix inverse.

kWorldViewProjTranspInverseMtx 

World * view * projection matrix tranpose inverse (adjoint)

Vectors or positions that can be accessed.

Enumerator:
kViewPosition 

View position.

kViewDirection 

View direction.

kViewUp 

View up vector.

kViewRight 

View right vector.

Display style.

Enumerator:
kGouraudShaded 

Gouraud shaded display.

kWireFrame 

Wire frame display.


Member Function Documentation

MFloatMatrix getMatrix ( MDrawContext::MatrixType  mtype,
MStatus ReturnStatus = NULL 
) const

Get a matrix value of a certain type.

Parameters:
[in] mtype Type of matrix to return. Refer to enumerations for allowable values.
[out] ReturnStatus return status
Returns:
A matrix of the given type asked for.
Status Codes:
Examples:
cgfxShaderNode.cpp, footPrintNode.cpp, hwColorPerVertexShader.cpp, and hwPhongShader.cpp.
MFloatArray getTuple ( MDrawContext::TupleType  ttype,
MStatus ReturnStatus = NULL 
) const

Get a tuple (vector or position) value of a certain type.

Parameters:
[in] ttype Type of vector or position to return. Refer to enumerations for allowable values.
[out] ReturnStatus return status
Returns:
A tuple of the given type asked for.
Status Codes:
Examples:
hwPhongShader.cpp.
MBoundingBox getSceneBox ( MStatus ReturnStatus = NULL ) const

Get a bounding box of the scene in world space.

Parameters:
[out] ReturnStatus return status
Returns:
The world space scene bounding box.
Status Codes:
Examples:
hwPhongShader.cpp.
MStatus getViewportDimensions ( int &  originX,
int &  originY,
int &  width,
int &  height 
) const

Get the viewport dimensions.

The origin is the upper left corner of the viewport.

Parameters:
[out] originX X coordinate of the viewport origin
[out] originY Y coordinate of the viewport origin
[out] width Width of the viewport
[out] height Height of the viewport
Returns:
Status code
Status Codes:
Examples:
cgfxShaderNode.cpp, and hwPhongShader.cpp.
MStatus getRenderTargetSize ( int &  width,
int &  height 
) const

Get the size of the render target (output buffer) being rendered into.

The dimensions of the target are in pixels.

Parameters:
[out] width Width of the render target
[out] height Height of the render target
Returns:
Status code
Status Codes:
Examples:
hwPhongShader.cpp.
MStatus getDepthRange ( float &  nearVal,
float &  farVal 
) const

Get the depth range which specifies the mapping of depth values from normalized device coordinates to window coordinates.

The depth range values are normally 0.0 and 1.0.

Parameters:
[out] nearVal Specifies the near clipping plane
[out] farVal Specifies the far clipping plane
Returns:
Status code
Status Codes:
Examples:
cgfxShaderNode.cpp.
bool viewDirectionAlongNegZ ( MStatus ReturnStatus ) const

Return whether the view direction is pointing down the -Z axis.

Different devices will have difference conventions. For OpenGL the conventions is -Z. For DirectX the convention is +Z.

Parameters:
[out] ReturnStatus return status
Returns:
True if the view direction is pointing down the -Z axis.
Status Codes:
Examples:
hwPhongShader.cpp.
unsigned int numberOfActiveLights ( MStatus ReturnStatus = NULL ) const

Return the number of active lights being used to render the scene.

Parameters:
[out] ReturnStatus return status
Returns:
The number of active lights.
Status Codes:
Examples:
hwPhongShader.cpp.
MStatus getLightInformation ( unsigned int  lightNumber,
MFloatPoint position,
MFloatVector direction,
float &  intensity,
MColor color,
bool &  hasDirection,
bool &  hasPosition 
) const

Return common lighting information for a given active light.

Parameters:
[in] lightNumber Light index number starting from 0 to the number of lights returned from numberOfActiveLights() one minus. Index 0 indicates the first light. There is no correspondance to fixed-function OpenGL light indices.
[out] position The world space position of the light. If a light is purely directional then the position value has no meaning and will be set to a value of (0,0,0).
[out] direction The world space direction of the light. If a light is purely positional then the direction value has no meaning and will be set to a value of (0,0,0,1).
[out] intensity The intensity of the light.
[out] color The color value of the light.
[out] hasDirection This will indicate if the light has any directional properties.
[out] hasPosition This will indicate if the light has any positional properties.
Returns:
Status code
Status Codes:
Examples:
hwPhongShader.cpp.
int getDisplayStyle ( ) const

Get the current display style as a bit field (see DisplayStyle enum).

Returns:
Current display style
Examples:
footPrintNode.cpp.
MHWRender::MStateManager * getStateManager ( ) const

Access the GPU state manager for the current draw context.

Returns:
The GPU state manager for the current draw context
Examples:
cgfxShaderNode.cpp, hwColorPerVertexShader.cpp, and hwPhongShader.cpp.
const char * className ( ) [static]

Returns the name of this class.

Returns:
Name of this class.

MDrawContext MDrawContext MDrawContext MDrawContext MDrawContext MDrawContext MDrawContext MDrawContext MDrawContext MDrawContext
MDrawContext MDrawContext MDrawContext MDrawContext MDrawContext MDrawContext MDrawContext MDrawContext MDrawContext MDrawContext