nCloth properties

 
 
 

nCloth object properties determine the physical characteristics of the cloth. These properties affect how the cloth behaves when it moves and interacts with other objects. There are six types of properties you can adjust: Collisions properties (including Collisions Properties Maps), Dynamic Properties (including Dynamic Properties Maps), Force Field Generation properties (including Force Field Maps), Wind Field properties, Quality Settings properties, and Pressure properties.

Collisions properties determine the characteristics of your nCloth when it collides with other Nucleus objects. You can set properties like Bounce, Friction, and Stickiness. These properties determine the nature of your nCloth. When setting Collisions properties, ask yourself questions like the following:

Dynamic Properties determine the behavior of nCloth when interacting with other objects, when being animated, and when being acted on by other forces. The Dynamic Properties augment the nature of your nCloth during simulation, stretching, bending, deforming, and compressing based on the dynamic properties. When setting Dynamic Properties, ask yourself questions like the following:

Force Field Generation properties determine the orientation and strength of forces that push Nucleus objects away or pull Nucleus objects toward your nCloth. When setting the Force Field Generation properties, ask yourself questions like the following:

Wind Field Generation properties determine the characteristics of wind fields that can be generated by the motion of an nCloth object. These properties can also be used to block an nCloth object from the dynamic wind of its Nucleus system. When setting Wind Field Generation properties, ask yourself questions like the following:

Pressure properties determine how your nCloth maintains its internal air volume, and how the pressure within your nCloth increases or decreases. When setting Pressure Properties, ask yourself questions like the following:

Quality Settings properties determine how the Maya Nucleus solver tries to resolve undesirable cloth behavior like interpenetration and trapped nCloth. If the components of your nCloth fail to collide properly, adjusting these settings may help resolve these collision failures. When setting Quality Settings properties, ask yourself questions like the following:

For more information on nCloth properties, see nClothShape.

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License