Change object shading in the scene painting view

 
 
 

Use the commands on the Object Shading menu to change the shading of objects in the scene painting view. These options include:

Wireframe

Draws edges for polygon meshes and isoparametric curves for surfaces. This is the default shading quality.

Shaded

Renders all surfaces, meshes, and particles as smooth-shaded objects.

Textured

Displays a hardware rendition of the texture applied to a material shading an object.

Use Default Lighting

Surfaces appear fully illuminated by the Paint Effects default light.

Use All Lights

Surfaces appear illuminated by all lights in the scene.

Display fog

In the real world, the atmosphere contains fine particles (fog, smoke, or dust). These particles affect the appearance of the atmosphere and the appearance of objects in the atmosphere.

Display fog in the scene painting view

In Maya, you can simulate the effect of atmospheric particles using environment fog. If you use Physical Fog in your scene, you can display it in the scene painting view to see how the Paint Effects strokes look in a rendered fog environment. For information on using Physical Fog, see Atmosphere.

To display fog in the scene painting view

  1. Select Object Shading > Display Fog.

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