Bullet Menu

 
 
 

The Bullet menu appears on the Maya menu bar as Bullet. It contains the settings and options you need for the initial construction of your bullet simulation.

NoteOptions in the Bullet menu are for the initial set-up of your bullet elements; once you configure these settings, they become a default setting and persist until you change them. For example, if you open the Create Rigid Body window, and choose Sphere as the Collider Shape Type, every subsequent Rigid Body you create will have a sphere-type Collider Shape Type. You can change these defaults if you choose another setting and click Apply.

The Bullet menu windows contain only the parameters required for the creation of a bullet simulation. See Bullet Attribute Editor for controls and settings that you can fine-tune the solver behavior.

Each option in the Bullet menu has a corresponding shelf icon. Hover over the icon for a second to see the name of the tool.

To access these icons, select Bullet from the shelf menu.

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