Use the Paint Fur Attributes Tool to paint attributes of a fur description. For more information, see Paint fur attribute values.
Below are descriptions of the options in the Paint Fur Attributes Tool Settings window. For descriptions of the attributes in the Paint Scripts Tool Settings editor, see Common Artisan Brush Tool Settings in the Artisan guide. See also How Artisan brush tools work in the Artisan guide.
When you paint fur attributes on a surface using the Paint Fur Attributes Tool, Fur creates value grids the size of which are defined by the number of U and V Samples. When you render a scene, Fur exports these values to maps that the renderer can use. You can define the size of the exported map. (These values are not used if you import value maps in the fur description.)
These values set the width and height of the attribute map to be used by the renderer. The default is 256 x 256. The attribute map should be larger than the number of U and V Samples (as a rule of thumb, the attribute map should be at least twice as large) or you will lose detail for attributes you paint using the Paint Attributes Tool. If your surface has fewer CVs in U and V than the map, increasing the map size has no effect.
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