Using Maya Artisan, you can paint fur attribute values on an area of fur without changing the fur description for the entire
surface. For example, you can paint length values on part of a surface to make the painted patch of fur longer than the rest
of the fur. You can also comb fur in the direction you want the fur to lie; for details, see Comb fur.
When you paint fur attribute values on a surface, Maya creates a map of the values for each of the fur description attributes
that you change. These maps are located in the fur description ().
You can also paint values on the , a map automatically generated by the renderer to ensure that fur is distributed evenly over surfaces with uneven parameterization.
For details, see Paint equalizer maps.
If you paint fur attributes in scenes that are referenced or you paint fur attributes outside of the , such as in the canvas, or in an external application, such as Photoshop, you can quickly update all fur maps in a scene. See Update fur maps.
Note You cannot use Artisan to mask selected vertices.
painting is not supported on subdivision surfaces. Paint the attribute instead.
There will be a difference if multiple Fur descriptions are driven by one hair system.
Tips for using Maya Artisan ()
Before using Maya Artisan to paint fur attribute values, learn the Maya Artisan hotkeys for at least the following commands
to increase your efficiency as you work with the :
- press b and drag the mouse to change the brush size ()
- press n and drag the mouse to modify the
- press Alt+f to with the current
- press/release Alt+a to turn on and off
- press/release Alt+c to turn on and off
- press/release Alt+r to turn on and off
- press/release 0 to display the Marking Menu
If these hotkeys do not work, set them by selecting Window > Settings/Preferences > Hotkey Editor and using the information below:
- Under the category,
- Under the category, , , , , and
- Under the category,
To paint fur attributes using the
- Select the surface(s) or fur feedback you want to paint. Each selected surface must have a fur description assigned to it.
- In the menu set select Fur > Paint Fur Attributes Tool > . The window opens, followed by the tool settings editor.
- In the window set the following options:
- - Select the attribute you want to paint values for on the surface. If you are painting attractor set values (see ), select one of the Attractor attributes.
- - Select the fur description you want to paint. Only the fur descriptions attached to at least one of the selected surfaces
are available for selection; you can only paint on surfaces to which the selected fur descriptions are attached. You can only
paint one fur description at a time.
- - Select the attractor set you want to paint. Only the attractor sets attached to the selected surfaces are available for
selection. You can only paint one attractor set at a time.
- and - Specify a height and width value for the attribute map. The defaults are 256 and 256.
- In the tool settings editor, select a , , and . For details, see Artisan Tool Settings in the Artisan guide.
- Drag the brush across the surface.
Tip
You can quickly restore fur attribute values to the prepainted values by deleting the attribute map created when you painted
the fur. For details, see Remove maps from fur attributes.
To paint attribute values greater than 1
- Using the flood the selected surface with an attribute value of 1:
- Select the attribute from the drop-down list.
- Set the to 1.
- Click the button.
- Set the attribute to the number you want to paint. For example, for , go to the section of the fur description and in the section set the and attributes.
For details, see Change attribute map value ranges. You can now paint values between 0 and less than the value set for the .
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Set the factor you want to offset the attribute value by. For example, if you want to change the range of values for fur from the default 0-1 to 4-5, set the offset to 4.
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Set the factor you want the value multiplied by. For example, if you want to change the range of values for fur from the default, 0-1, to 0-10, set the multiplier to 10.
Comb fur
When you paint , you are really changing the value to correspond with the direction you are painting. In effect, you are “combing” the fur.
Note is represented in the polar attribute map. There is no direction attribute map.
Painting the attribute is not supported on subdivision surfaces. Paint the attribute instead.
To comb fur
- Select the surface(s) or fur feedback you want to paint. Each selected surface must have a fur description assigned to it.
Note
If the inclination is set to 0 and the base curl, tip curl, and roll are set to 0.5, combing (or painting the direction) will
have no effect.
- In the menu set select Fur > Paint Fur Attributes Tool > . The window opens, followed by the tool settings editor.
- In the window select from the drop-down list.
- Select the fur description you want to comb.
Only the fur descriptions attached to the selected surfaces are available.
- Drag the brush across the surface in the direction you want the fur to lie.
To restore the fur direction to the fur description values
- Delete the attribute map created when you painted the direction. For details, see To remove maps from an attribute.
To fine tune the effects of your combing (for example, to smooth values)
- Select in the window and paint the surface using the appropriate tool settings.
NoteBecause the values are affected only by the direction you comb in (paint ), when you comb hair, none of the settings in the editor are relevant. For example, using is the same as using , and a of 1 is the same as a Value of 0.
Color feedback is meaningless so you may want to turn it off.
View the attribute map while you paint
When you paint on a surface with an Artisan tool, such as the , you can view the grayscale fur attribute value map on the surface as you paint. This provides useful feedback when the changes
you are painting are not easily detected with the fur feedback. However, viewing the value map while you paint slows performance.
NoteTurn on () by pressing 5.
When you paint , the map values are meaningless. If you want to view and modify the map for values, select as the in the window.
To view the value map while you paint
- Select the surface or fur feedback you want to paint. The surface must have a fur description assigned to it.
- In the menu set select Fur > Paint Fur Attributes Tool > . The window opens, followed by the tool settings editor.
- In the tool settings editor, go to the section.
- Turn on .
Note
does not work on subdivision surfaces.
To speed up painting when is turned on (NURBS only)
- Press 1 (hotkey) to reduce display smoothness while you paint values.
- When you are finished painting values, turn off , and press 3 (hotkey) to return to full display smoothness.
Smooth fur values
You can smooth the values you paint using Artisan’s and operations.
To smooth values
- Select the surface or fur feedback you want to smooth.
- In the menu set, select Fur > Paint Fur Attributes Tool > . The window opens, followed by the tool settings editor.
- In the tool settings editor, select the operation.
- Click . The painted values are smoothed.
Repeat to smooth more.
Change attribute map value ranges
An attribute map is a two-dimensional image with values that correspond, or map, to attributes of points on a three-dimensional
surface. This mapping is relative to the UV parameterization of the surface. Attribute map values are represented by grayscales,
with black representing a value of 0 and white representing a value of 1.
Attribute map values are located in the section of the fur description . By default, attribute map value ranges are defined between 0 and 1. You only need to change value ranges when you want to
paint or map values other than those defined in this range. For example, you could change the range from 0.2 to 0.5, 2.0 to
3.0, or more commonly, from 0 to 5. For information on painting values, see Paint fur attribute values. For information on mapping values, see Map fur attribute values.
You can set value ranges for all fur attributes except color attributes.
To change attribute map value ranges
- In the menu set select Fur > Edit Fur Description > to display the , where is the name of the fur description you are editing.
- Go to the section, then go to the section for the attribute you want to change value ranges for.
- Modify the andattributes. For more information see Details.
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Set the factor you want to offset the attribute value by. For example, if you want to change the range of values for fur from the default 0-1 to 4-5, set the offset to 4.
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Set the factor you want the value multiplied by. For example, if you want to change the range of values for fur from the default, 0-1, to 0-10, set the multiplier to 10.
Paint equalizer maps
Although you will not typically need to, you can modify the equalizer map that is automatically generated when you render
by painting directly on the surface. When you modify the equalizer map, you modify the distribution of fur on the surface.
For example, you can paint lower values in areas that are denser than you want. For more information, see Equalizer Maps.
To paint equalizer maps
- Select the surface(s) or fur feedback you want to paint. Each selected surface must have a fur description assigned to it.
- In the menu set select Fur > Paint Fur Attributes Tool > . The window opens, followed by the tool settings editor.
- In the window select from the drop-down list.
- Select the fur description you want to paint.
Only the fur descriptions attached to the selected surfaces are available for selection.
- If you don’t see the equalizer map, go to the section of the tool settings editor and turn on .
- In the tool settings editor, select an appropriate , , and . For details, see Artisan Tool Settings in the Artisan guide.
Decreasing the makes the fur appear more sparse where you paint, while increasing the makes the fur more dense.
- Drag the brush across the surface.
If you’ve painted a , when you render the scene, the automatically use the custom map. To defer to the default equalizer map, in the , go to the and select from the drop-down list. For more information, see Equalizer Maps.
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