Naming Scene Entities
 
 
 

Certain scene entities (nodes, materials, layers, etc) have user visible names. Interface::MakeNameUnique() is the recommended way for creating new node names that are unique to the scene. The NameMaker class is best used to create unique names based on a set of "root" names used to initialize a NameMaker instance. A NameMaker can then be used to create unique names for any "nameable" scene entity.