3ds Max SDK Programmer's Guide
 
 
 

The 3ds Max SDK Programmer's Guide describes how to use the 3ds Max Software Development Kit (SDK) to extend the features, functionality, and interface of 3ds Max primarily using C++. For extending 3ds Max with the MAXScript scripting language see the MAXScript documentation included with the 3ds Max documentation.

For information on recent changes to the 3ds Max SDK and the documentation see Whats New 3ds Max 2012.

  • About the 3ds Max SDK

    This section provides information about the contents of the 3ds Max SDK, the hardware and software requirements, and the different plug-in types that can be built for 3ds Max.

  • 3ds Max SDK - The Learning Path

    This section provides various lessons to help you learn the 3ds Max SDK.

  • What's New

    This section lists the new features and enhancements found in this and earlier versions of 3ds Max SDK.

  • Overview

    This section provides a high-level overview of 3ds Max for plug-in developers.

  • Best Practices

    This section outlines a number of best practices, and pitfalls to avoid, in order to assure that your plug-in works well with 3ds Max.

  • 3ds Max SDK Features

    This section contains topics describing how to use the 3ds Max SDK categorized by feature.

  • Writing Plug-ins

    This section describes the details of implementing the services required by 3ds Max for the various types of plug-ins.