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SplineShape Class Reference

This reference page is linked to from the following overview topics: Modeling, Deformable Objects, Primitive Pipeline Objects, Channels, Modifiers, Simple Modifiers, Shape and Spline Principal Classes.


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Detailed Description

See also:
Class ShapeObject, Class BezierShape, Working with Shapes and Splines.

Description:
Defines a spline object class. The SplineShape is the object that flows down the 3ds Max geometry pipeline. This class is a container for the BezierShape shape. All methods of this class are implemented by the system.

Spline Shape plug-ins use a Super Class ID of SHAPE_CLASS_ID.
Data Members:
BezierShape shape;

The shapes of this SplineShape.

#include <splshape.h>

Inheritance diagram for SplineShape:
Inheritance graph
[legend]

List of all members.

Public Member Functions

CoreExport  SplineShape ()
CoreExport  SplineShape (SplineShape &from)
CoreExport void  SplineShapeInit ()
CoreExport  ~SplineShape ()
CoreExport SplineShape operator= (SplineShape &from)
void  SetFlag (DWORD fl, BOOL val=TRUE)
void  ClearFlag (DWORD fl)
bool  GetFlag (DWORD fl)
virtual CoreExport int  HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt)
  This method is called to determine if the specified screen point intersects the item.
virtual CoreExport int  HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt, ModContext *mc)
  This method is used in modifier gizmo hit testing.
virtual CoreExport void  Snap (TimeValue t, INode *inode, SnapInfo *snap, IPoint2 *p, ViewExp *vpt)
  Checks the point passed for a snap and updates the SnapInfo structure.
virtual CoreExport int  Display (TimeValue t, INode *inode, ViewExp *vpt, int flags)
  This method displays the shape's generated mesh if necessary.
virtual CoreExport
CreateMouseCallBack
GetCreateMouseCallBack ()
  This method allows the system to retrieve a callback object used in creating an object in the 3D viewports.
virtual CoreExport RefTargetHandle  Clone (RemapDir &remap)
  This method is used by 3ds Max to clone an object.
CoreExport int  Display (TimeValue t, INode *inode, ViewExp *vpt, int flags, ModContext *mc)
  When this method is called the plug-in should respond by performing a quick render of the modifier gizmo in viewport using the current TM.
CoreExport void  GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vp, Box3 &box, ModContext *mc)
  This method computes the world space bounding box of the modifier gizmo (or any object that when in sub-object mode has a gizmo).
CoreExport int  NumSubObjTypes ()
  Objects and modifiers that support subobjects have to overwrite this method - as well as GetSubObjType() - and return a class derived from ISubObjType in GetSubObjType().
CoreExport ISubObjType GetSubObjType (int i)
  Returns a pointer to the sub-object type for the sub-object whose index is passed.
CoreExport void  XFormHandles (SSXFormProc *xproc, TimeValue t, Matrix3 &partm, Matrix3 &tmAxis)
CoreExport void  XFormVerts (SSXFormProc *xproc, TimeValue t, Matrix3 &partm, Matrix3 &tmAxis)
CoreExport void  Move (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE)
  When this method is called the plug-in should respond by moving its selected sub-object components.
CoreExport void  Rotate (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Quat &val, BOOL localOrigin=FALSE)
  When this method is called the plug-in should respond by rotating its selected sub-object components.
CoreExport void  Scale (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE)
  When this method is called the plug-in should respond by scaling its selected sub-object components.
CoreExport void  TransformStart (TimeValue t)
  This method is called before the first Move(), Rotate() or Scale() call and before a hold is in effect.
CoreExport void  TransformFinish (TimeValue t)
  This method is called after the user has completed the Move(), Rotate() or Scale() operation and the undo object has been accepted.
CoreExport void  TransformCancel (TimeValue t)
  This method is called when the transform operation is canceled by a right-click and the undo has been canceled.
CoreExport ObjectState  Eval (TimeValue time)
  This method is called to evaluate the object and return the result as an ObjectState.
CoreExport Interval  ObjectValidity (TimeValue t)
  This method returns the validity interval of the object as a whole at the specified time.
CoreExport void  MaybeEnlargeViewportRect (GraphicsWindow *gw, Rect &rect)
  This method allows the object to enlarge its viewport rectangle, if it wants to.
virtual CoreExport void  InitNodeName (MSTR &s)
  This is the default name of the node when it is created.
BOOL  SupportsNamedSubSels ()
  An object that supports sub-object selection can choose to support named sub object selection sets.
CoreExport void  ActivateSubSelSet (MSTR &setName)
  When the user chooses a name from the drop down list this method is called.
CoreExport void  NewSetFromCurSel (MSTR &setName)
  If the user types a new name into the named selection set drop down then this method is called.
CoreExport void  RemoveSubSelSet (MSTR &setName)
  If the user selects a set from the drop down and then chooses Remove Named Selections from the Edit menu this method is called.
CoreExport void  SetupNamedSelDropDown ()
  To support the Edit Named Selections dialog, plug-ins must implement this method.
CoreExport int  NumNamedSelSets ()
  To support the Edit Named Selections dialog, plug-ins must implement this method.
CoreExport MSTR  GetNamedSelSetName (int i)
  To support the Edit Named Selections dialog, plug-ins must implement this method.
CoreExport void  SetNamedSelSetName (int i, MSTR &newName)
  To support the Edit Named Selections dialog, plug-ins must implement this method.
CoreExport void  NewSetByOperator (MSTR &newName, Tab< int > &sets, int op)
  To support the Edit Named Selections dialog, plug-ins must implement this method.
CoreExport BOOL  GetUniqueSetName (MSTR &name)
CoreExport INT_PTR  SelectNamedSet ()
CoreExport void  NSCopy ()
CoreExport void  NSPaste ()
CoreExport SSNamedSelSetList  GetSelSet ()
CoreExport Interval  ConvertValidity (TimeValue t)
CoreExport Interval  ChannelValidity (TimeValue t, int nchan)
  Retrieve the current validity interval for the nchan channel of the object.
CoreExport void  SetChannelValidity (int i, Interval v)
  Sets the validity interval of the specified channel.
CoreExport void  InvalidateChannels (ChannelMask channels)
  This method invalidates the intervals for the given channel mask.
int  IsDeformable ()
  Indicates whether this object is deformable.
CoreExport int  NumPoints ()
  The points of a deformable object are accessed through a virtual array interface.
CoreExport Point3  GetPoint (int i)
  The points of a deformable object are accessed through a virtual array interface.
CoreExport void  SetPoint (int i, const Point3 &p)
  The points of a deformable object are accessed through a virtual array interface.
CoreExport BOOL  IsPointSelected (int i)
  Returns TRUE if the 'i-th' point is selected; otherwise FALSE.
CoreExport void  PointsWereChanged ()
  Informs the object that its points have been deformed, so it can invalidate its cache.
CoreExport void  GetDeformBBox (TimeValue t, Box3 &box, Matrix3 *tm=NULL, BOOL useSel=FALSE)
  This method computes the bounding box in the objects local coordinates or the optional space defined by tm.
CoreExport void  Deform (Deformer *defProc, int useSel)
  This is the method used to deform the object with a deformer.
CoreExport int  CanConvertToType (Class_ID obtype)
  Indicates whether the object can be converted to the specified type.
CoreExport Object ConvertToType (TimeValue t, Class_ID obtype)
  This method converts this object to the type specified and returns a pointer it.
CoreExport void  GetCollapseTypes (Tab< Class_ID > &clist, Tab< MSTR * > &nlist)
  When the user clicks on the Edit Stack button in the modify branch a list of 'Convert To:' types is presented.
CoreExport void  FreeChannels (ChannelMask chan)
  This method deletes the memory associated with the specified channels and set the intervals associated with the channels to invalid (empty).
CoreExport Object MakeShallowCopy (ChannelMask channels)
  This method must make a copy of its "shell" and then shallow copy (see below) only the specified channels.
CoreExport void  ShallowCopy (Object *fromOb, ChannelMask channels)
  This method copies the specified channels from the fromOb to this and copies the validity intervals.
CoreExport void  NewAndCopyChannels (ChannelMask channels)
  This method replaces the locked channels with newly allocated copies.
CoreExport DWORD  GetSubselState ()
  For objects that have sub selection levels, this method returns the current selection level of the object.
CoreExport ObjectHandle  CreateTriObjRep (TimeValue t)
CoreExport void  GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box)
  This method returns the world space bounding box for Objects (see below for the Sub-object gizmo or Modifiers gizmo version).
CoreExport void  GetLocalBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box)
  This is the object space bounding box, the box in the object's local coordinates.
CoreExport int  NumberOfVertices (TimeValue t, int curve)
  This method is used by the Summary Info and Object Properties dialogs to inform the user how many vertices or CVs are in the object.
CoreExport int  NumberOfCurves ()
  Returns the number of polygons in the shape.
CoreExport BOOL  CurveClosed (TimeValue t, int curve)
  This method is called to determine if the specified curve of the shape is closed at the time passed.
CoreExport Point3  InterpCurve3D (TimeValue t, int curve, float param, int ptype=PARAM_SIMPLE)
  This method returns a point interpolated on the entire curve.
CoreExport Point3  TangentCurve3D (TimeValue t, int curve, float param, int ptype=PARAM_SIMPLE)
  This method returns a tangent vector interpolated on the entire curve.
CoreExport float  LengthOfCurve (TimeValue t, int curve)
  Returns the length of the specified curve.
CoreExport int  NumberOfPieces (TimeValue t, int curve)
  Returns the number of sub-curves in a curve.
CoreExport Point3  InterpPiece3D (TimeValue t, int curve, int piece, float param, int ptype=PARAM_SIMPLE)
  This method returns the interpolated point along the specified sub-curve (segment).
CoreExport Point3  TangentPiece3D (TimeValue t, int curve, int piece, float param, int ptype=PARAM_SIMPLE)
  Returns the tangent vector on a sub-curve at the specified 'distance' along the curve.
CoreExport MtlID  GetMatID (TimeValue t, int curve, int piece)
  This method provides access to the material IDs of the shape.
BOOL  CanMakeBezier ()
  This method is called to determine if the shape can be converted to a bezier representation.
CoreExport void  MakeBezier (TimeValue t, BezierShape &shape)
  Creates the bezier representation of the shape.
CoreExport ShapeHierarchy OrganizeCurves (TimeValue t, ShapeHierarchy *hier=NULL)
  This method is called to prepare the shape for lofting, extrusion, etc.
CoreExport void  MakePolyShape (TimeValue t, PolyShape &shape, int steps=PSHAPE_BUILTIN_STEPS, BOOL optimize=FALSE)
  Create a PolyShape representation with optional fixed steps.
CoreExport int  MakeCap (TimeValue t, MeshCapInfo &capInfo, int capType)
  This method generates a mesh capping info for the shape.
CoreExport int  MakeCap (TimeValue t, PatchCapInfo &capInfo)
  This method creates a patch cap info out of the shape.
BezierShape GetShape ()
CoreExport void  DeleteThis ()
  Deletes an instance of this class.
void  FreeCaches ()
virtual Class_ID  ClassID ()
  Retrieves a constant that uniquely identifies the plugin class.
virtual CoreExport void  GetClassName (MSTR &s)
  Retrieves the name of the plugin class.
CoreExport void *  GetInterface (ULONG id)
  Inherited from Animatable.
virtual CoreExport MCHAR *  GetObjectName ()
CoreExport int  NumSubs ()
CoreExport Animatable SubAnim (int i)
  This method returns the ShapeObject's animatable pointer.
CoreExport MSTR  SubAnimName (int i)
  This method returns the name of the animatable's name.
CoreExport BOOL  AssignController (Animatable *control, int subAnim)
int  SubNumToRefNum (int subNum)
CoreExport BOOL  SelectSubAnim (int subNum)
CoreExport void  RescaleWorldUnits (float f)
  Implemented by the System.
CoreExport int  RemapRefOnLoad (int iref)
  This method remaps references at load time so that files saved from previous versions of 3ds Max get their references adjusted properly to allow for the new ShapeObject reference.
CoreExport int  NumRefs ()
  The ShapeObject makes 1 reference; this is where it tells the system.
CoreExport RefTargetHandle  GetReference (int i)
  This method allows the ShapeObject to return a pointer to its parameter block.
CoreExport void  CreateContArray ()
CoreExport void  SynchContArray ()
CoreExport void  AllocContArray (int count)
CoreExport void  ReplaceContArray (Tab< Control * > &nc)
CoreExport void  InsertPointConts (int index, int count)
CoreExport void  DeletePointConts (BitArray &set)
CoreExport void  ReversePointConts (int index, int count, BOOL keepFirst)
CoreExport void  NullPointConts (int index, int count)
CoreExport void  NullPolyPointConts (int poly)
CoreExport void  PlugControllersSel (TimeValue t)
CoreExport BOOL  PlugControl (TimeValue t, int i)
CoreExport void  SetPtCont (int i, Control *c)
CoreExport void  SetPointAnim (TimeValue t, int poly, int vert, Point3 pt)
CoreExport BOOL  CloneVertCont (int from, int to)
CoreExport void  SetRollupPage (IObjParam *ip, BOOL creating)
CoreExport void  RemoveRollupPage (IObjParam *ip)
virtual CoreExport void  BeginEditParams (IObjParam *ip, ULONG flags, Animatable *prev)
  This method allows the ShapeObject to create its new "Rendering" rollup.
virtual CoreExport void  EndEditParams (IObjParam *ip, ULONG flags, Animatable *next)
  Similarly to BeginEditParams, this method allows the ShapeObject to remove its "Rendering" rollup.
CoreExport int  GetSubobjectLevel ()
CoreExport void  SetSubobjectLevel (int level)
CoreExport void  ActivateSubobjSel (int level, XFormModes &modes)
  When the user changes the selection of the sub-object drop down, this method is called to notify the plug-in.
int  NeedUseSubselButton ()
CoreExport void  SelectSubComponent (HitRecord *hitRec, BOOL selected, BOOL all, BOOL invert)
  This method is called to change the selection state of the component identified by hitRec.
CoreExport void  ClearSelection (int level)
  This method is called to clear the selection for the given sub-object level.
CoreExport void  SelectAll (int level)
  This method is called to select every element of the given sub-object level.
CoreExport void  InvertSelection (int level)
  This method is called to invert the specified sub-object level.
CoreExport void  GetSubObjectCenters (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc)
  When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis.
CoreExport void  GetSubObjectTMs (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc)
  When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis.
CoreExport void  ShowEndResultChanged (BOOL showEndResult)
  This method notifies the BaseObject that the end result display has been switched (the "Show End Result" button has been toggled).
CoreExport int  SubObjectIndex (HitRecord *hitRec)
  Returns the index of the sub-object element identified by the HitRecord hitRec.
CoreExport void  MultiAttachObject (INodeTab &nodeTab)
CoreExport void  BeginOutlineMove (TimeValue t)
CoreExport void  BeginFilletMove (TimeValue t)
CoreExport void  BeginChamferMove (TimeValue t)
CoreExport void  OutlineMove (TimeValue t, float amount)
CoreExport void  FilletMove (TimeValue t, float amount)
CoreExport void  ChamferMove (TimeValue t, float amount)
CoreExport void  EndMoveModes (TimeValue t, BOOL accept=TRUE)
CoreExport void  EndOutlineMove (TimeValue t, BOOL accept=TRUE)
CoreExport void  EndFilletMove (TimeValue t, BOOL accept=TRUE)
CoreExport void  EndChamferMove (TimeValue t, BOOL accept=TRUE)
CoreExport void  StartOutlineMode ()
CoreExport void  StartFilletMode ()
CoreExport void  StartChamferMode ()
CoreExport void  DoOutline ()
CoreExport void  DoFillet ()
CoreExport void  DoChamfer ()
CoreExport void  StartSegBreakMode ()
CoreExport void  DoSegBreak (ViewExp *vpt, BezierShape *shape, int poly, int seg, IPoint2 p, INode *inode=NULL)
CoreExport void  StartSegRefineMode ()
CoreExport void  DoSegRefine (ViewExp *vpt, BezierShape *shape, int poly, int seg, IPoint2 p, INode *inode=NULL)
CoreExport void  StartCrossInsertMode ()
CoreExport void  DoCrossInsert (ViewExp *vpt, BezierShape *shape, int poly1, int seg1, int poly2, int seg2, IPoint2 p)
CoreExport void  StartVertConnectMode ()
CoreExport void  DoVertConnect (ViewExp *vpt, BezierShape *shape, int poly1, int vert1, int poly2, int vert2)
CoreExport void  StartVertInsertMode (int controlID)
CoreExport int  StartVertInsert (ViewExp *vpt, BezierShape *shape, int poly, int seg, int vert, INode *inode=NULL)
CoreExport void  EndVertInsert (BOOL acceptUndo)
CoreExport void  StartCreateLineMode ()
CoreExport BOOL  StartCreateLine (BezierShape **shape)
CoreExport void  EndCreateLine ()
CoreExport void  StartCrossSectionMode ()
  this has the same effect as pressing the Cross Section button in the Spline's Geometry rollout
CoreExport void  StartCrossSection ()
  should be used before a sequence of calls to DoCrossSection()
CoreExport void  EndCrossSection (BOOL acceptUndo)
  should be used after a sequence of calls to DoCrossSection()
CoreExport BOOL  BooleanStartUp ()
CoreExport void  StartBooleanMode ()
CoreExport void  DoBoolean (int poly2)
CoreExport void  StartTrimMode ()
CoreExport void  StartExtendMode ()
CoreExport void  HandleTrimExtend (ViewExp *vpt, ShapeHitData *hit, IPoint2 &m, int operation)
CoreExport int  GetAttachMat ()
CoreExport void  SetAttachMat (int value)
CoreExport BOOL  GetCondenseMat ()
CoreExport void  SetCondenseMat (BOOL sw)
CoreExport int  DoAttach (INode *node, bool &canUndo)
CoreExport void  DoCrossSection (Tab< int > &splineIndices)
  creates a cross section of the current selected spline or segement with the given spline(s).
CoreExport void  DoVertBreak ()
CoreExport void  DoVertWeld ()
CoreExport void  DoMakeFirst ()
CoreExport void  DoVertDelete ()
CoreExport void  DoSegDelete ()
CoreExport void  DoSegDetach (int sameShape, int copy, int reorient)
CoreExport void  DoSegDivide (int divisions)
CoreExport void  DoPolyClose ()
CoreExport void  DoPolyDetach (int copy, int reorient)
CoreExport void  DoPolyMirror (int type, int copy)
CoreExport void  DoPolyDelete ()
CoreExport void  DoPolyReverse ()
CoreExport void  DoPolyExplode ()
CoreExport void  DoExplodeToObjects ()
CoreExport void  SetBoolOperation (int type)
CoreExport void  SetMirrorOperation (int type)
CoreExport int  GetBoolOperation ()
CoreExport int  GetMirrorOperation ()
CoreExport int  GetBoolCursorID ()
CoreExport int  GetBoolMirrString (UINT_PTR type)
CoreExport void  SetBooleanButton ()
CoreExport void  SetMirrorButton ()
CoreExport void  ChangeSelVerts (int type)
CoreExport void  ChangeRememberedVert (int type)
CoreExport int  RememberVertThere (HWND hWnd, IPoint2 m)
CoreExport void  SetRememberedVertType (int type)
CoreExport void  ChangeSelSegs (int type)
CoreExport void  ChangeRememberedSeg (int type)
CoreExport int  RememberSegThere (HWND hWnd, IPoint2 m)
CoreExport void  SetRememberedSegType (int type)
CoreExport void  ChangeSelPolys (int type)
CoreExport void  ChangeRememberedPoly (int type)
CoreExport int  RememberPolyThere (HWND hWnd, IPoint2 m)
CoreExport void  SetRememberedPolyType (int type)
CoreExport void  SplineShapeClone (SplineShape *source)
CoreExport int  GetPointIndex (const Tab< Point3 > &vertList, const Point3 &point) const
  this simply performs a linear search through the given list, returning the index of the given point
CoreExport void  DeleteSpline (int poly)
CoreExport void  InsertSpline (Spline3D *spline, int poly)
CoreExport void  Reverse (int poly, BOOL keepFirst=FALSE)
CoreExport void  DeleteKnot (int poly, int index)
CoreExport void  AddKnot (int poly, SplineKnot &k, int where=-1)
CoreExport BOOL  Append (int poly, Spline3D *spline, BOOL weldCoincidentFirstVertex=TRUE)
CoreExport BOOL  Prepend (int poly, Spline3D *spline, BOOL weldCoincidentLastVertex=TRUE)
CoreExport void  ReplaceSpline (int poly, Spline3D *spline)
CoreExport BOOL  DeleteSelVerts (int poly)
CoreExport BOOL  DeleteSelSegs (int poly)
CoreExport void  MakeFirst (int poly, int index)
CoreExport void  SetOptimize (BOOL sw)
CoreExport void  SetAdaptive (BOOL sw)
CoreExport void  SetSteps (int n)
CoreExport void  RecordTopologyTags ()
CoreExport void  ResolveTopoChanges (BezierShape *shape=NULL, int bindTrackingOptions=1)
CoreExport void  RefreshSelType ()
CoreExport void  UpdateSelectDisplay ()
CoreExport void  SetSelDlgEnables ()
CoreExport void  SetOpsDlgEnables ()
CoreExport void  SetSurfDlgEnables ()
CoreExport void  SetSoftSelDlgEnables (HWND hSoftSel=NULL)
CoreExport void  SelectionChanged ()
CoreExport BOOL  MaybeSelectSingleSpline (BOOL makeUndo=FALSE)
CoreExport void  SetFCLimit ()
CoreExport int  GetSelMatIndex ()
CoreExport void  SetSelMatIndex (int index)
CoreExport void  SelectByMat (int index, BOOL clear)
CoreExport void  InvalidateSurfaceUI ()
CoreExport IOResult  Save (ISave *isave)
  Implemented by the System.
CoreExport IOResult  Load (ILoad *iload)
  Implemented by the System.
CoreExport void  StartBindMode ()
CoreExport void  DoBind (int poly1, int vert1, int poly2, int vert2)
CoreExport void  DoUnBind ()
CoreExport void  DoHide ()
CoreExport void  DoUnhide ()
CoreExport void  DoCycleVerts ()
CoreExport void  StartRefineConnectMode ()
CoreExport void  EndRefineConnectMode ()
CoreExport void  DoRefineConnect (ViewExp *vpt, BezierShape *shape, int poly, int seg, IPoint2 p, INode *inode=NULL)
CoreExport void  DoVertFuse ()
CoreExport void  StartCopyTangentMode ()
  this has the same effect as pressing the Copy button in the "Tangent" section of the Spline UI, when in Vertex sub-object mode
CoreExport void  StartPasteTangentMode ()
  this has the same effect as pressing the Paste button in the "Tangent" section of the Spline UI, when in Vertex sub-object mode
CoreExport void  StartPasteTangent ()
  should be used before a call to PasteTangent()
CoreExport void  EndPasteTangent ()
  should be used following a call to PasteTangent()
CoreExport BOOL  CopyTangent (int poly, int vert)
  copy the given tangent
CoreExport BOOL  PasteTangent (int poly, int vert)
  paste the given tangent.
CoreExport void  StartCommandMode (splineCommandMode mode)
CoreExport void  ButtonOp (splineButtonOp opcode)
CoreExport void  GetUIParam (splineUIParam uiCode, int &ret)
CoreExport void  SetUIParam (splineUIParam uiCode, int val)
CoreExport void  GetUIParam (splineUIParam uiCode, float &ret)
CoreExport void  SetUIParam (splineUIParam uiCode, float val)
bool  Editing ()
CoreExport DWORD  GetSelLevel ()
CoreExport void  SetSelLevel (DWORD level)
CoreExport void  LocalDataChanged ()
CoreExport BitArray  GetVertSel ()
CoreExport BitArray  GetSegmentSel ()
CoreExport BitArray  GetSplineSel ()
CoreExport void  SelectBySegment (BOOL interactive=TRUE)
CoreExport void  SelectBySpline (BOOL interactive=TRUE)
CoreExport void  SetVertSel (BitArray &set, ISplineSelect *imod, TimeValue t)
CoreExport void  SetSegmentSel (BitArray &set, ISplineSelect *imod, TimeValue t)
CoreExport void  SetSplineSel (BitArray &set, ISplineSelect *imod, TimeValue t)
CoreExport GenericNamedSelSetList GetNamedVertSelList ()
CoreExport GenericNamedSelSetList GetNamedSegmentSelList ()
CoreExport GenericNamedSelSetList GetNamedSplineSelList ()
CoreExport MtlID  GetNextAvailMtlID (ModContext *mc)
CoreExport BOOL  HasFaceSelection (ModContext *mc)
CoreExport void  SetSelFaceMtlID (ModContext *mc, MtlID id, BOOL bResetUnsel=FALSE)
CoreExport int  GetSelFaceUniqueMtlID (ModContext *mc)
CoreExport int  GetSelFaceAnyMtlID (ModContext *mc)
CoreExport int  GetMaxMtlID (ModContext *mc)
CoreExport void  InvalidateGeomCache ()
  This method is very important - It causes the ShapeObject to flush its cached rendering mesh.
CoreExport int  UseEdgeDists ()
CoreExport void  SetUseEdgeDists (int useSoftSelections)
CoreExport int  UseSoftSelections ()
CoreExport void  SetUseSoftSelections (int useSoftSelections)
CoreExport void  InvalidateVertexWeights ()
CoreExport void  UpdateVertexDists ()
CoreExport void  UpdateEdgeDists ()
CoreExport void  UpdateVertexWeights ()

Static Public Member Functions

static CoreExport void  InitSplineShapeAutoConnectControls ()
static CoreExport void  SetUseEndPointAutoConnect (UINT i)
static CoreExport UINT  GetUseEndPointAutoConnect ()
static CoreExport void  SetPromptForEndPointAutoConnect (UINT i)
static CoreExport UINT  GetPromptForEndPointAutoConnect ()
static CoreExport void  SetEndPointAutoWeldThreshold (float f)
static CoreExport float  GetEndPointAutoWeldThreshold ()

Public Attributes

SingleRefMakerSplineNode noderef
SingleRefMakerSplineMtl mtlref
BezierShape  shape
int  steps
BOOL  showVertNumbers
BOOL  SVNSelectedOnly
DWORD  esFlags
NamedVertSelSetList  vselSet
NamedSegSelSetList  sselSet
NamedPolySelSetList  pselSet
MasterPointControl masterCont
Tab< Control * >  cont
BOOL  showVerts
BOOL  showSelected
BOOL  smoothRefineConnect
BOOL  closedRefineConnect
BOOL  bindFirst
BOOL  bindLast
BOOL  rConnect
BOOL  useAreaSelect
float  areaSelect
SplineKnot  knotPoint1
SplineKnot  knotPoint2
int  startSegRC
int  startSegSplineRC
int  startSplineRC
int  endSegRC
int  endSegSplineRC
int  endSplineRC
Tab< Point3 pointList

Static Public Attributes

static IObjParam ip
static SplineShape editObj
static SSBindCMode bindMode
static SSRefineConnectCMode refineConnectMode

Protected Member Functions

CoreExport RefResult  NotifyRefChanged (Interval changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message)
  This method will notify the Shape Object of changes in values in its parameter block.
virtual CoreExport void  SetReference (int i, RefTargetHandle rtarg)
  This method sets the ShapeObject's parameter block pointer.

Protected Attributes

BOOL  drawTicks
BOOL  generalUIDisplayed

Friends

class  SSXFormProc
class  SSOutlineCMode
class  SSFilletCMode
class  SSChamferCMode
class  SSSegBreakCMode
class  SSSegRefineCMode
class  SSCrossInsertCMode
class  SSVertConnectCMode
class  SSVertInsertCMode
class  SSCreateLineCMode
class  SSCrossSectionCMode
class  SSBooleanCMode
class  SSTrimCMode
class  SSExtendCMode
class  SSCopyTangentCMode
class  SSPasteTangentCMode
class  SSOutlineMouseProc
class  SSFilletMouseProc
class  SSChamferMouseProc
class  SSSegBreakMouseProc
class  SSSegRefineMouseProc
class  SSCrossInsertMouseProc
class  SSVertConnectMouseProc
class  SSVertInsertMouseProc
class  SSCreateLineMouseProc
class  SSBooleanMouseProc
class  SSTrimMouseProc
class  SSExtendMouseProc
class  SplineShapeRestore
class  SSRightMenu
class  SSMBackspaceUser
class  SSIBackspaceUser
class  SSPickSplineAttach
class  SSAttachHitByName
class  SplineShapeClassDesc
class  SSBindMouseProc
class  SSBindCMode
class  SSRefineConnectMouseProc
class  SSRefineConnectCMode
class  SSActionCallback
INT_PTR CALLBACK  SplineGenDlgProc (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
INT_PTR CALLBACK  SplineSelectDlgProc (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
INT_PTR CALLBACK  SplineOpsDlgProc (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
INT_PTR CALLBACK  SplineSurfDlgProc (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
INT_PTR CALLBACK  SelectByDlgProc (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)

Constructor & Destructor Documentation

CoreExport SplineShape ( )
Remarks:
Constructor. Initialize the member variables.
CoreExport SplineShape ( SplineShape from )
CoreExport ~SplineShape ( )
Remarks:
Destructor.

Member Function Documentation

CoreExport RefResult NotifyRefChanged ( Interval  changeInt,
RefTargetHandle  hTarget,
PartID partID,
RefMessage  message 
) [protected, virtual]

This method will notify the Shape Object of changes in values in its parameter block.

The ShapeObject's parameter block is reference number zero. If subclasses implement this method, they should pass any messages referring to the ShapeObject's parameter block to it. For example:

If this isn't one of our references, pass it on to the ShapeObject...

if(hTarget == GetReference(0))

return ShapeObject::NotifyRefChanged(

changeInt, hTarget, partID, message);

This is a vital part of the mechanism; When a parameter in the parameter block changes, the ShapeObject must be able to flush its cached mesh which will no longer be valid.

Parameters:
changeInt This is the interval of time over which the message is active.
hTarget This is the handle of the reference target the message was sent by. The reference maker uses this handle to know specifically which reference target sent the message.
partID This contains information specific to the message passed in. Some messages don't use the partID at all. See the section Reference Messages for more information about the meaning of the partID for some common messages.
message The msg parameter passed into this method is the specific message which needs to be handled. See Reference Messages.
Returns:
The return value from this method is of type RefResult. This is usually REF_SUCCEED indicating the message was processed. Sometimes, the return value may be REF_STOP. This return value is used to stop the message from being propagated to the dependents of the item.

Reimplemented from ShapeObject.

CoreExport void SplineShapeInit ( )
CoreExport SplineShape& operator= ( SplineShape from )
void SetFlag ( DWORD  fl,
BOOL  val = TRUE 
) [inline]
{ if (val) esFlags |= fl; else esFlags &= ~fl; }
void ClearFlag ( DWORD  fl ) [inline]
bool GetFlag ( DWORD  fl ) [inline]
{ return (esFlags&fl) ? TRUE : FALSE; }
virtual CoreExport int HitTest ( TimeValue  t,
INode inode,
int  type,
int  crossing,
int  flags,
IPoint2 p,
ViewExp vpt 
) [virtual]

This method is called to determine if the specified screen point intersects the item.

The method returns nonzero if the item was hit; otherwise 0.

Parameters:
t The time to perform the hit test.
inode A pointer to the node to test.
type The type of hit testing to perform. See Scene and Node Hit Test Types. for details.
crossing The state of the crossing setting. If TRUE crossing selection is on.
flags The hit test flags. See Scene and Node Hit Testing Flags for details.
p The screen point to test.
vpt An interface pointer that may be used to call methods associated with the viewports.
Returns:
Nonzero if the item was hit; otherwise 0.

Reimplemented from BaseObject.

virtual CoreExport int HitTest ( TimeValue  t,
INode inode,
int  type,
int  crossing,
int  flags,
IPoint2 p,
ViewExp vpt,
ModContext mc 
) [virtual]

This method is used in modifier gizmo hit testing.

It is called to determine if the specified screen point intersects the gizmo. The method returns nonzero if the item was hit; otherwise 0.

Parameters:
t The time to perform the hit test.
inode A pointer to the node to test.
type The type of hit testing to perform. See Scene and Node Hit Test Types. for details.
crossing The state of the crossing setting. If TRUE crossing selection is on.
flags The hit test flags. See Scene and Node Hit Testing Flags for details.
p The screen point to test.
vpt An interface pointer that may be used to call methods associated with the viewports.
mc A pointer to the modifiers ModContext.
Returns:
Nonzero if the item was hit; otherwise 0.

Reimplemented from BaseObject.

virtual CoreExport void Snap ( TimeValue  t,
INode inode,
SnapInfo snap,
IPoint2 p,
ViewExp vpt 
) [virtual]

Checks the point passed for a snap and updates the SnapInfo structure.

Note:
Developers wanting to find snap points on an Editable Mesh object should see the method XmeshSnap::Snap() in /MAXSDK/SAMPLES/SNAPS/XMESH/XMESH.CPP.
Parameters:
t The time to check.
inode The node to check.
snap The snap info structure to update.
p The screen point to check.
vpt An interface pointer that may be used to call methods associated with the viewports.

Reimplemented from BaseObject.

virtual CoreExport int Display ( TimeValue  t,
INode inode,
ViewExp vpt,
int  flags 
) [virtual]

This method displays the shape's generated mesh if necessary.

Objects derived from ShapeObject will want to have the ShapeObject code display the rendering mesh in the viewport; this method will do that for them. Simply set the viewport transform and call this method. An example from the SplineShape code: int SplineShape::Display(TimeValue t, INode *inode, ViewExp* vpt, int flags)

{

Eval(t);

GraphicsWindow *gw = vpt->getGW();

gw->setTransform(inode->GetObjectTM(t));

ShapeObject::Display(t, inode, vpt, flags);

...

}

If the ShapeObject's "Display Render Mesh" switch is off, it will do nothing. Otherwise, it will display the proper mesh as specified by its parameter block.

Parameters:
t The time to display the object.
inode The node to display.
vpt An interface pointer that may be used to call methods associated with the viewports.
flags See Display Flags.
Returns:
The return value is not currently used.

Reimplemented from ShapeObject.

virtual CoreExport CreateMouseCallBack* GetCreateMouseCallBack ( ) [virtual]

This method allows the system to retrieve a callback object used in creating an object in the 3D viewports.

This method returns a pointer to an instance of a class derived from CreateMouseCallBack. This class has a method proc() which is where the programmer defines the user/mouse interaction during the object creation phase.

Returns:
A pointer to an instance of a class derived from CreateMouseCallBack.

Implements BaseObject.

virtual CoreExport RefTargetHandle Clone ( RemapDir remap ) [virtual]

This method is used by 3ds Max to clone an object.

See also:
CloneRefHierarchy(), class RemapDir This method is called by 3ds Max to have the plugin clone itself. The plug-in's implementation of this method should copy both the data structure and all the data residing in the data structure of this reference target. The plugin should clone all its references as well. Also, the plug-in's implementation of this method must call BaseClone(). In order for classes derived from this class to clone cleanly, the Clone method should just create the new instance, and then call an implementation of BaseClone that clones the references and copies any other necessary data. For example:
            class MyDerivedPlugin
                : public MyBasePlugin
            {
                const int MY_REFERENCE = 1;

                ReferenceTarget* Clone(RemapDir& remap)
                {
                    ReferenceTarget* result = new MyDerivedPlugin();
                    BaseClone(this, result, remap);
                    return result;
                }

                void BaseClone(ReferenceTarget* from, ReferenceTarget* to, RemapDir& remap)
                {
                    if (!to || !from || from == to)
                        return;    
                    MyBasePlugin::BaseClone(from, to, remap);
                    to->ReplaceReference(MY_REFERENCE, remap->CloneRef(from->GetReference(MY_REFERENCE)));
                }
            };

This method should not be directly called by plug-ins. Instead, either RemapDir::CloneRef() or CloneRefHierachy() should be used to perform cloning. These methods ensure that the mapping from the original object to the clone is added to the RemapDir used for cloning, which may be used during backpatch operations

Note:
See the remarks in method BaseClone() below.
Parameters:
remap - A RemapDir instance used for remapping references during a Clone.
Returns:
A pointer to the cloned item.

Reimplemented from ReferenceTarget.

CoreExport int Display ( TimeValue  t,
INode inode,
ViewExp vpt,
int  flags,
ModContext mc 
) [virtual]

When this method is called the plug-in should respond by performing a quick render of the modifier gizmo in viewport using the current TM.

Note for Modifiers: For this method to be called properly, one must send two reference messages using NotifyDependents. In BeginEditParams send: NotifyDependents(Interval(t,t), PART_ALL, REFMSG_MOD_DISPLAY_ON);

In EndEditParams send: NotifyDependents(Interval(t,t), PART_ALL, REFMSG_MOD_DISPLAY_OFF);

Parameters:
t The time to display the item.
inode The node to render.
vpt An interface pointer that may be used to call methods associated with the viewports.
flags See Display Flags.
mc A pointer to the modifiers ModContext.
Returns:
Nonzero if the item was displayed; otherwise 0.

Reimplemented from BaseObject.

CoreExport void GetWorldBoundBox ( TimeValue  t,
INode inode,
ViewExp vpt,
Box3 box,
ModContext mc 
) [virtual]

This method computes the world space bounding box of the modifier gizmo (or any object that when in sub-object mode has a gizmo).

Parameters:
t The time to compute the bounding box.
inode The node to calculate the bounding box for.
vpt An interface pointer that may be used to call methods associated with the viewports.
box The returned bounding box.
mc A pointer to the modifiers ModContext.

Reimplemented from BaseObject.

CoreExport int NumSubObjTypes ( ) [virtual]

Objects and modifiers that support subobjects have to overwrite this method - as well as GetSubObjType() - and return a class derived from ISubObjType in GetSubObjType().

Developers can use the GenSubObjType for convenience. If the parameter passed into GetSubObjType is -1, the system requests a ISubObjType, for the current SubObjectLevel that flows up the modifier stack. If the subobject selection of the modifier or base object does not affect the subobj selection that flows up the stack, the method must return NULL. See meshsel.cpp for a sample implementation.

Returns:
The number of sub-object types supported by the object or modifier.

Reimplemented from BaseObject.

CoreExport ISubObjType* GetSubObjType ( int  i ) [virtual]

Returns a pointer to the sub-object type for the sub-object whose index is passed.

If the parameter i passed is -1 the system requests an ISubObjType for the current SubObjectLevel that flows up the modifier stack. If the subobject selection of the modifier or base object does not affect the sub-object selection that flows up the stack NULL must be returned. See the sample code in /MAXSDK/SAMPLES/MODIFIERS/MESHSEL.CPP.

Parameters:
i The zero based index of the sub-object type to get. See the remarks above.
Returns:
The sub-object type. See Class ISubObjType.

Reimplemented from BaseObject.

CoreExport void XFormHandles ( SSXFormProc *  xproc,
TimeValue  t,
Matrix3 partm,
Matrix3 tmAxis 
)
CoreExport void XFormVerts ( SSXFormProc *  xproc,
TimeValue  t,
Matrix3 partm,
Matrix3 tmAxis 
)
CoreExport void Move ( TimeValue  t,
Matrix3 partm,
Matrix3 tmAxis,
Point3 val,
BOOL  localOrigin = FALSE 
) [virtual]

When this method is called the plug-in should respond by moving its selected sub-object components.

Parameters:
t The time of the transformation.
partm The 'parent' transformation matrix. This matrix represents a transformation that would take points in the modifier's space and convert them into world space points. This is constructed as the node's transformation matrix times the inverse of the ModContext's transformation matrix. The node whose transformation is used is the node the user clicked on in the scene - modifiers can be instanced so there could be more than one node.
tmAxis The matrix that represents the axis system. This is the space in which the transformation is taking place.
val This value is a vector with X, Y, and Z representing the movement along each axis.
localOrigin When TRUE the transformation is occurring about the sub-object's local origin.

Reimplemented from BaseObject.

CoreExport void Rotate ( TimeValue  t,
Matrix3 partm,
Matrix3 tmAxis,
Quat val,
BOOL  localOrigin = FALSE 
) [virtual]

When this method is called the plug-in should respond by rotating its selected sub-object components.

Parameters:
t The time of the transformation.
partm The 'parent' transformation matrix. This matrix represents a transformation that would take points in the modifier's space and convert them into world space points. This is constructed as the node's transformation matrix times the inverse of the ModContext's transformation matrix. The node whose transformation is used is the node the user clicked on in the scene - modifiers can be instanced so there could be more than one node.
tmAxis The matrix that represents the axis system. This is the space in which the transformation is taking place.
val The amount to rotate the selected components.
localOrigin When TRUE the transformation is occurring about the sub-object's local origin. Note: This information may be passed onto a transform controller (if there is one) so they may avoid generating 0 valued position keys for rotation and scales. For example if the user is rotating an item about anything other than its local origin then it will have to translate in addition to rotating to achieve the result. If a user creates an object, turns on the animate button, and rotates the object about the world origin, and then plays back the animation, the object does not do what the was done interactively. The object ends up in the same position, but it does so by both moving and rotating. Therefore both a position and a rotation key are created. If the user performs a rotation about the local origin however there is no need to create a position key since the object didn't move (it only rotated). So a transform controller can use this information to avoid generating 0 valued position keys for rotation and scales.

Reimplemented from BaseObject.

CoreExport void Scale ( TimeValue  t,
Matrix3 partm,
Matrix3 tmAxis,
Point3 val,
BOOL  localOrigin = FALSE 
) [virtual]

When this method is called the plug-in should respond by scaling its selected sub-object components.

Parameters:
t The time of the transformation.
partm The 'parent' transformation matrix. This matrix represents a transformation that would take points in the modifier's space and convert them into world space points. This is constructed as the node's transformation matrix times the inverse of the ModContext's transformation matrix. The node whose transformation is used is the node the user clicked on in the scene - modifiers can be instanced so there could be more than one node.
tmAxis The matrix that represents the axis system. This is the space in which the transformation is taking place.
val This value is a vector with X, Y, and Z representing the scale along X, Y, and Z respectively.
localOrigin When TRUE the transformation is occurring about the sub-object's local origin. See the note above in the Rotate method. The following methods may be used to receive notification about the starting and ending phases of transforming the item when in sub-object selection.

Reimplemented from BaseObject.

CoreExport void TransformStart ( TimeValue  t ) [virtual]

This method is called before the first Move(), Rotate() or Scale() call and before a hold is in effect.

Parameters:
t The current time when this method is called.

Reimplemented from BaseObject.

CoreExport void TransformFinish ( TimeValue  t ) [virtual]

This method is called after the user has completed the Move(), Rotate() or Scale() operation and the undo object has been accepted.

Parameters:
t The current time when this method is called.

Reimplemented from BaseObject.

CoreExport void TransformCancel ( TimeValue  t ) [virtual]

This method is called when the transform operation is canceled by a right-click and the undo has been canceled.

Parameters:
t The current time when this method is called.

Reimplemented from BaseObject.

CoreExport ObjectState Eval ( TimeValue  t ) [virtual]

This method is called to evaluate the object and return the result as an ObjectState.

When the system has a pointer to an object it doesn't know if it's a procedural object or a derived object. So it calls Eval() on it and gets back an ObjectState. A derived object managed by the system may have to call Eval() on its input for example. A plug-in (like a procedural object) typically just returns itself. A plug-in that does not just return itself is the Morph Object (/MAXSDK/SAMPLES/OBJECTS/MORPHOBJ.CPP). This object uses a morph controller to compute a new object and fill in an ObjectState which it returns.

Parameters:
t Specifies the time to evaluate the object.
Returns:
The result of evaluating the object as an ObjectState.
Sample Code:
Typically this method is implemented as follows:
    { return ObjectState(this); }

Implements Object.

CoreExport Interval ObjectValidity ( TimeValue  t ) [virtual]

This method returns the validity interval of the object as a whole at the specified time.

Parameters:
t The time to compute the validity interval.
Default Implementation:
{ return FOREVER; }
Returns:
The validity interval of the object.

Reimplemented from Object.

CoreExport void MaybeEnlargeViewportRect ( GraphicsWindow gw,
Rect rect 
) [virtual]

This method allows the object to enlarge its viewport rectangle, if it wants to.

The system will call this method for all objects when calculating the viewport rectangle; the object can enlarge the rectangle if desired. This is used by the Editable Spline code to allow extra room for vertex serial numbers, which can extend outside the normal bounding rectangle.

Parameters:
gw Points to the GraphicsWindow associated with the viewport.
rect The enlarged rectangle is returned here.
Default Implementation:
{}
Sample Code:
    void SplineShape::MaybeEnlargeViewportRect(GraphicsWindow *gw, Rect &rect)
    {
        if(!showVertNumbers)
            return;
        MCHAR dummy[256];
        SIZE size;
        int maxverts = -1;
        for(int i = 0; i < shape.splineCount; ++i) {
            int verts = shape.splines[i]->KnotCount();
            if(verts > maxverts)
                maxverts = verts;
        }
        sprintf(dummy,"%d",maxverts);
        gw->getTextExtents(dummy, &size);
        rect.SetW(rect.w() + size.cx);
        rect.SetY(rect.y() - size.cy);
        rect.SetH(rect.h() + size.cy);
    }

Reimplemented from Object.

virtual CoreExport void InitNodeName ( MSTR s ) [virtual]

This is the default name of the node when it is created.

Parameters:
s The default name of the node is stored here.

Reimplemented from ShapeObject.

BOOL SupportsNamedSubSels ( ) [inline, virtual]

An object that supports sub-object selection can choose to support named sub object selection sets.

Methods in the the interface passed to objects allow them to add items to the sub-object selection set drop down. The following methods are called when the user picks items from the list.

Returns:
true if the plug-in supports named sub-object selection sets, false otherwise.

Reimplemented from BaseObject.

{return TRUE;}
CoreExport void ActivateSubSelSet ( MSTR setName ) [virtual]

When the user chooses a name from the drop down list this method is called.

The plug-in should respond by selecting the set identified by the name passed.

Parameters:
setName The name of the set to select.

Reimplemented from BaseObject.

CoreExport void NewSetFromCurSel ( MSTR setName ) [virtual]

If the user types a new name into the named selection set drop down then this method is called.

The plug-in should respond by creating a new set and give it the specified name.

Parameters:
setName The name for the selection set.

Reimplemented from BaseObject.

CoreExport void RemoveSubSelSet ( MSTR setName ) [virtual]

If the user selects a set from the drop down and then chooses Remove Named Selections from the Edit menu this method is called.

The plug-in should respond by removing the specified selection set.

Parameters:
setName The selection set to remove.

Reimplemented from BaseObject.

CoreExport void SetupNamedSelDropDown ( ) [virtual]

To support the Edit Named Selections dialog, plug-ins must implement this method.

It is called to rebuild the named selection set drop down list. This is usually done by calling Interface::ClearSubObjectNamedSelSets() followed by calls to Interface:: AppendSubObjectNamedSelSet().

Reimplemented from BaseObject.

CoreExport int NumNamedSelSets ( ) [virtual]

To support the Edit Named Selections dialog, plug-ins must implement this method.

Returns:
the number of named selection sets.

Reimplemented from BaseObject.

CoreExport MSTR GetNamedSelSetName ( int  i ) [virtual]

To support the Edit Named Selections dialog, plug-ins must implement this method.

Parameters:
i The index of the selection set whose name is returned.
Returns:
the name of the 'i-th' named selection set.

Reimplemented from BaseObject.

CoreExport void SetNamedSelSetName ( int  i,
MSTR newName 
) [virtual]

To support the Edit Named Selections dialog, plug-ins must implement this method.

It sets the name of the selection set whose index is passed to the name passed. Note: Developers need to implement Undo / Redo for modifications to their named selection sets.

Parameters:
i The index of the selection set whose name is to be set.
newName The new name for the selection set the plug-in should store.

Reimplemented from BaseObject.

CoreExport void NewSetByOperator ( MSTR newName,
Tab< int > &  sets,
int  op 
) [virtual]

To support the Edit Named Selections dialog, plug-ins must implement this method.

The user may bring up the Edit Named Selections dialog via the Edit / Edit Named Selection ... command. This dialog allows the user to create new selection sets using 'boolean' operations to the sets including 'Combine', 'Subtract (A-B)', 'Subtract (B-A)' and 'Intersection'. This method is called on the plug-in to generate a new selection set via one of these operations. This method assumes the developer will append a new seleciton set with the name passed. This will result in two sets with identical names. Then the system will call RemoveSubSelSet() afterwards, so that the first one that is found (the old one, since the new one was appended) will be deleted. Note: Developers need to implement Undo / Redo for modifications to their named selection sets. See /MAXSDK/SAMPLES/MODIFIERS/MESHSEL.CPP for an example.

Parameters:
newName The new name for the selection set is passed here.
sets A table of the selection sets to operate on. There are sets.Count() sets in the table.
op One of the following values defined in Arguments for BaseObject::NewSetByOperator()

Reimplemented from BaseObject.

CoreExport BOOL GetUniqueSetName ( MSTR name )
CoreExport INT_PTR SelectNamedSet ( )
CoreExport void NSCopy ( )
CoreExport void NSPaste ( )
CoreExport SSNamedSelSetList GetSelSet ( )
CoreExport Interval ConvertValidity ( TimeValue  t )
CoreExport Interval ChannelValidity ( TimeValue  t,
int  nchan 
) [virtual]

Retrieve the current validity interval for the nchan channel of the object.

Note:
Most procedural objects won't implement this method since they don't have individual channels. Developers wanting to get the validity interval for a procedural object should use Object::ObjectValidity() instead.
Parameters:
t The time to retrieve the validity interval of the channel.
nchan Specifies the channel to return the validity interval of. See Object Channel Indices.
Returns:
The validity interval of the specified channel.

Reimplemented from Object.

CoreExport void SetChannelValidity ( int  nchan,
Interval  v 
) [virtual]

Sets the validity interval of the specified channel.

Parameters:
nchan Specifies the channel. See Object Channel Indices
v The validity interval for the channel.

Reimplemented from Object.

CoreExport void InvalidateChannels ( ChannelMask  channels ) [virtual]

This method invalidates the intervals for the given channel mask.

This just sets the validity intervals to empty (calling SetEmpty() on the interval).

Parameters:
channels Specifies the channels to invalidate.

Reimplemented from Object.

int IsDeformable ( ) [inline, virtual]

Indicates whether this object is deformable.

A deformable object is simply an object with points that can be modified. Deformable objects must implement the generic deformable object methods (NumPoints(), GetPoint(i), SetPoint(i), Deform()). A deformable object is simply an object with points that can be modified. These points can be stored in any form the object wants. They are accessed through a virtual array interface with methods to get and set the 'i-th' point. If an object has tangents for instance, it would convert them to and from points as necessary. For example, a simple Bezier spline object that stored its control handles relative to the knot would convert them to be absolute when GetPoint() was called with 'i' specifying one of the control points. When the control point is later set, the object can convert it back to be relative to its knot. At this point it could also apply any constraints that it may have, such as maintaining a degree of continuity. The idea is that the entity calling GetPoint(i) and SetPoint(i) doesn't care what the point represents. It will simply apply some function to the point.

Note:
The Deformable object methods only need to be implemented if the object returns TRUE from this method.
Returns:
Return nonzero if the object is deformable and implements the generic deformable object methods; otherwise 0.

Reimplemented from Object.

{ return 1; }  
CoreExport int NumPoints ( ) [virtual]

The points of a deformable object are accessed through a virtual array interface.

This method specifies the number of points in the object. The meaning of 'points' is defined by the object. A TriObject uses the vertices as the points for example. b>

Returns:
The number of points in the object.

Reimplemented from Object.

CoreExport Point3 GetPoint ( int  i ) [virtual]

The points of a deformable object are accessed through a virtual array interface.

This method returns the 'i-th' point of the object.

Note:
If your plug-in is a modifier and you want to operate on the selected points of the object you are modifying, you can't tell which points are selected unless you know the type of object. If it is a generic deformable object there is no way of knowing since the way the object handles selection is up to it. Therefore, if you want to operate on selected points of a generic deformable object, use a Deformer.
Parameters:
i Specifies which point should be returned.
Returns:
The 'i-th' point of the object.

Reimplemented from Object.

CoreExport void SetPoint ( int  i,
const Point3 p 
) [virtual]

The points of a deformable object are accessed through a virtual array interface.

This method stores the 'i-th' point of the object.

Parameters:
i The index of the point to store.
p The point to store.

Reimplemented from Object.

CoreExport BOOL IsPointSelected ( int  i ) [virtual]

Returns TRUE if the 'i-th' point is selected; otherwise FALSE.

Parameters:
i The zero based index of the point to check.

Reimplemented from Object.

CoreExport void PointsWereChanged ( ) [virtual]

Informs the object that its points have been deformed, so it can invalidate its cache.

A developer who uses the GetPoint() / SetPoint() approach to modifying an object will call PointsWereChanged() to invalidate the object's cache. For example, if a modifier calls SetPoint(), when it is finished it should call this method so the object can invalidate and/or update its bounding box and any other data it might cache.

Reimplemented from Object.

CoreExport void GetDeformBBox ( TimeValue  t,
Box3 box,
Matrix3 tm = NULL,
BOOL  useSel = FALSE 
) [virtual]

This method computes the bounding box in the objects local coordinates or the optional space defined by tm.

Note: If you are looking for a precise bounding box, use this method and pass in the node's object TM (INode::GetObjectTM()) as the matrix.

Parameters:
t The time to compute the box.
box A reference to a box the result is stored in.
tm This is an alternate coordinate system used to compute the box. If the tm is not NULL this matrix should be used in the computation of the result.
useSel If TRUE, the bounding box of selected sub-elements should be computed; otherwise the entire object should be used.

Reimplemented from Object.

CoreExport void Deform ( Deformer defProc,
int  useSel 
) [virtual]

This is the method used to deform the object with a deformer.

The developer should loop through the object's points calling the defProc for each point (or each selected point if useSel is nonzero). The Deform() method is mostly a convenience. Modifiers can implement a 'Deformer' callback object which is passed to the Deform() method. The object then iterates through its points calling their deformer's callback for each point. The only difference between using the Deform() method as opposed to iterating through the points is that the Deform() method should respect sub-object selection. For example, the TriObject's implementation of Deform() iterates through its vertices, if the TriObject's selection level is set to vertex then it only calls the Deformer's callback for vertices that are selected. This way modifiers can be written that can be applied only to selection sets without any specific code to check selected points. The default implementation of this method just iterates through all points using GetPoint(i) and SetPoint(i). If an object supports sub-object selection sets then it should override this method.

Parameters:
defProc A pointer to an instance of the Deformer class. This is the callback object that actually performs the deformation.
useSel A flag to indicate if the object should use the selected points only. If nonzero the selected points are used; otherwise all the points of the object are used.
Default Implementation:
    void Object::Deform(Deformer *defProc,int useSel)
    {
        int nv = NumPoints();
        for (int i=0; i<nv; i++)
            SetPoint(i,defProc->Map(i,GetPoint(i)));
        PointsWereChanged();
    }
Sample Code:
This code shows the TriObject implementation of this method. Note how it looks at the useSel parameter to only call the selected points if required.
    void TriObject::Deform(Deformer *defProc,int useSel)
    {
        int nv = NumPoints();
        int i;
        if ( useSel ) {
            BitArray sel = mesh.VertexTempSel();
            float *vssel = mesh.getVSelectionWeights ();
            if (vssel) {
                for (i=0; i<nv; i++) {
                    if(sel[i]) {
                        SetPoint(i,defProc->Map(i,GetPoint(i)));
                        continue;
                    }
                    if (vssel[i]==0) continue;
                    Point3 & A = GetPoint(i);
                    Point3 dir = defProc->Map(i,A) - A;
                    SetPoint(i,A+vssel[i]*dir);
                }
            }
            else {
                for (i=0; i<nv; i++) if (sel[i])
                    SetPoint(i,defProc->Map(i,GetPoint(i)));
            }
        }
        else {
            for (i=0; i<nv; i++)
                SetPoint(i,defProc->Map(i,GetPoint(i)));
        }
        PointsWereChanged();
    }

Reimplemented from Object.

CoreExport int CanConvertToType ( Class_ID  obtype ) [virtual]

Indicates whether the object can be converted to the specified type.

If the object returns nonzero to indicate it can be converted to the specified type, it must handle converting to and returning an object of that type from ConvertToType().

See also:
Class ObjectConverter for additional details on converting objects between types.
Parameters:
obtype The Class_ID of the type of object to convert to. See Class Class_ID, List of Class_IDs.
Returns:
Nonzero if the object can be converted to the specified type; otherwise 0.
Default Implementation:
{ return 0; }

Reimplemented from Object.

CoreExport Object* ConvertToType ( TimeValue  t,
Class_ID  obtype 
) [virtual]

This method converts this object to the type specified and returns a pointer it.

Note that if ConvertToType() returns a new object it should be a completely different object with no ties (pointers or references) to the original.

See also:
class ObjectConverter for additional details on converting objects between types.
The following is an issue that developers of world space modifiers need to
be aware of if the world space modifier specifies anything but generic deformable objects as its input type. In other words, if a world space modifier, in its implementation of Modifier::InputType(), doesn't specifically return defObjectClassID then the following issue regarding the 3ds Max pipeline needs to be considered. Developers of other plug-ins that don't meet this condition don't need to be concerned with this issue.
World space modifiers that work on anything other than generic deformable
objects are responsible for transforming the points of the object they modify into world space using the ObjectState TM. To understand why this is necessary, consider how 3ds Max applies the node transformation to the object flowing down the pipeline.
In the geometry pipeline architecture, the node in the scene has its
transformation applied to the object in the pipeline at the transition between the last object space modifier and the first world space modifier. The node transformation is what places the object in the scene -- thus this is what puts the object in world space. The system does this by transforming the points of the object in the pipeline by the node transformation. This is only possible however for deformable objects. Deformable objects are those that support the Object::IsDeformable(), NumPoints(), GetPoint() and SetPoint() methods. These deformable objects can be deformed by the system using these methods, and thus the system can modify the points to put them in world space itself.
If a world space modifier does not specify that it works on deformable
objects, the system is unable to transform the points of the object into world space. What it does instead is apply the transformation to the ObjectState TM. In this case, a world space modifier is responsible for transforming the points of the object into world space itself, and then setting the ObjectState TM to the identity. There is an example of this in the sample code for the Bomb space warp. The Bomb operates on TriObjects and implements InputType() as { return Class_ID(TRIOBJ_CLASS_ID,0); }. Since it doesn't specifically return defObjectClassID, it is thus responsible for transforming the points of the object into world space itself. It does this in its implementation of ModifyObject() as follows:
    if (os->GetTM())
    {
        Matrix3 tm = *(os->GetTM());
        for (int i=0; i<triOb->mesh.getNumVerts(); i++) {
            triOb->mesh.verts[i] = triOb->mesh.verts[i] *tm;
        }
        os->obj->UpdateValidity(GEOM_CHAN_NUM,os->tmValid());
        os->SetTM(NULL,FOREVER);
    }
As the code above shows, the Bomb checks if the ObjectState TM is non-NULL. If it is, the points of the object are still not in world space and thus must be transformed. It does this by looping through the points of the TriObject and multiplying each point by the ObjectState TM. When it is done, it sets the ObjectState TM to NULL to indicate the points are now in world space. This ensure that any later WSMs will not transform the points with this matrix again.
For the Bomb world space modifier this is not a problem since it specifies
in its implementation of ChannelsChanged() that it will operate on the geometry channel (PART_GEOM). Certain world space modifiers may not normally specify PART_GEOM in their implementation of ChannelsChanged(). Consider the camera mapping world space modifier. Its function is to apply mapping coordinates to the object it is applied to. Thus it would normally only specify PART_TEXMAP for ChannelsChanged(). However, since it operates directly on TriObjects, just like the Bomb, the system cannot transform the points into world space, and therefore the camera mapping modifier must do so in its implementation of ModifyObject(). But since it is actually altering the points of the object by putting them into world space it is altering the geometry channel. Therefore, it should really specify PART_GEOM | PART_TEXMAP in its implementation of ChannelsChanged(). If it didn't do this, but went ahead and modified the points of the object anyway, it would be transforming not copies of the points, but the original points stored back in an earlier cache or even the base object.
This is the issue developers need to be aware of. To state this in simple
terms then: Any world space modifier that needs to put the points of the object into world space (since it doesn't implement InputType() as defObjectClassID) needs to specify PART_GEOM in its implementation of ChannelsChanged().
Parameters:
t The time at which to convert.
obtype The Class_ID of the type of object to convert to. See Class Class_ID, List of Class_IDs.
Returns:
A pointer to an object of type obtype.
Default Implementation:
{ return NULL; }
Sample Code:
The following code shows how a TriObject can be retrieved from a node. Note on the code that if you call ConvertToType() on an object and it returns a pointer other than itself, you are responsible for deleting that object.
    // Retrieve the TriObject from the node
    int deleteIt;
    TriObject *triObject = GetTriObjectFromNode(ip->GetSelNode(0),deleteIt);
    // Use the TriObject if available
    if (!triObject) return;
    // ...
    // Delete it when done...
    if (deleteIt) triObject->DeleteMe();
    
    // Return a pointer to a TriObject given an INode or return NULL
    // if the node cannot be converted to a TriObject
    TriObject *Utility::GetTriObjectFromNode(INode *node, int &deleteIt)
    {
        deleteIt = FALSE;
        Object *obj = node->EvalWorldState(0).obj;
        if (obj->CanConvertToType(Class_ID(TRIOBJ_CLASS_ID, 0))) {
            TriObject *tri = (TriObject *) obj->ConvertToType(0,Class_ID(TRIOBJ_CLASS_ID, 0));
    // Note that the TriObject should only be deleted
    // if the pointer to it is not equal to the object
    // pointer that called ConvertToType()
            if (obj != tri) 
                deleteIt = TRUE;
            return tri;
        }
        else {
            return NULL;
        }
    }

Reimplemented from Object.

CoreExport void GetCollapseTypes ( Tab< Class_ID > &  clist,
Tab< MSTR * > &  nlist 
) [virtual]

When the user clicks on the Edit Stack button in the modify branch a list of 'Convert To:' types is presented.

The use may click on one of these choices to collapse the object into one of these types (for instance, an Editable Mesh or an Editable NURBS object). This method returns a list of Class_IDs and descriptive strings that specify the allowable types of objects that this object may be collapsed into. Note: Most plug-ins call the base class method in Object in their implementation of this method. The base class implementation provided by Object checks if the object can convert to both an editable mesh and an editable spline. If it can, these are added to the allowable types.

Parameters:
clist The table of allowable Class_IDs.
nlist The table of pointers to strings that correspond to the table of Class_IDs above.
Sample Code:
    void SphereObject::GetCollapseTypes(Tab<Class_ID> &clist,Tab<MSTR*>&nlist)
    {
        Object::GetCollapseTypes(clist, nlist);
        Class_ID id = EDITABLE_SURF_CLASS_ID;
        MSTR *name = new MSTR(GetString(IDS_SM_NURBS_SURFACE));
        clist.Append(1,&id);
        nlist.Append(1,&name);
    }

Reimplemented from Object.

CoreExport void FreeChannels ( ChannelMask  channels ) [virtual]

This method deletes the memory associated with the specified channels and set the intervals associated with the channels to invalid (empty).

Parameters:
channels Specifies the channels to free.

Reimplemented from Object.

CoreExport Object* MakeShallowCopy ( ChannelMask  channels ) [virtual]

This method must make a copy of its "shell" and then shallow copy (see below) only the specified channels.

It must also copy the validity intervals of the copied channels, and invalidate the other intervals.

Parameters:
channels The channels to copy.
Returns:
A pointer to the shallow copy of the object.

Reimplemented from Object.

CoreExport void ShallowCopy ( Object fromOb,
ChannelMask  channels 
) [virtual]

This method copies the specified channels from the fromOb to this and copies the validity intervals.

A plug-in needs to copy the specified channels from the specified object fromOb to itself by just copying pointers (not actually copying the data). No new memory is typically allocated, this method is just copying the pointers.

Parameters:
fromOb Object to copy the channels from.
channels Channels to copy.

Reimplemented from Object.

CoreExport void NewAndCopyChannels ( ChannelMask  channels ) [virtual]

This method replaces the locked channels with newly allocated copies.

It will only be called if the channel is locked.

Parameters:
channels The channels to be allocate and copy.

Reimplemented from Object.

CoreExport DWORD GetSubselState ( ) [virtual]

For objects that have sub selection levels, this method returns the current selection level of the object.

For example, a TriObject has the following selection levels: object, vertex, face, edge. Other object types may have different selection levels. The only standard is that a value of 0 indicates object level. b>

Returns:
The current selection level of the object.

Reimplemented from Object.

CoreExport ObjectHandle CreateTriObjRep ( TimeValue  t )
CoreExport void GetWorldBoundBox ( TimeValue  t,
INode inode,
ViewExp vp,
Box3 box 
) [virtual]

This method returns the world space bounding box for Objects (see below for the Sub-object gizmo or Modifiers gizmo version).

The bounding box returned by this method does not need to be precise. It should however be calculated rapidly. The object can handle this by transforming the 8 points of its local bounding box into world space and take the minimums and maximums of the result. Although this isn't necessarily the tightest bounding box of the objects points in world space, it is close enough.

Parameters:
t The time to compute the bounding box.
inode The node to calculate the bounding box for.
vp An interface pointer that can be used to call methods associated with the viewports.
box Contains the returned bounding box.

Reimplemented from BaseObject.

CoreExport void GetLocalBoundBox ( TimeValue  t,
INode inode,
ViewExp vp,
Box3 box 
) [virtual]

This is the object space bounding box, the box in the object's local coordinates.

The system expects that requesting the object space bounding box will be fast.

Parameters:
t The time to retrieve the bounding box.
inode The node to calculate the bounding box for.
vp An interface pointer that may be used to call methods associated with the viewports.
box Contains the returned bounding box.

Reimplemented from BaseObject.

CoreExport int NumberOfVertices ( TimeValue  t,
int  curve 
) [virtual]

This method is used by the Summary Info and Object Properties dialogs to inform the user how many vertices or CVs are in the object.

The method is passed a TimeValue and a curve index; if the curve index is <0, the function should return the number of vertices/CVs in the entire shape. Otherwise, it should return the number of vertices/CVs in the specified curve.

Parameters:
t The time at which the number of vertices is to be computed.
curve The curve index. See note above.

Reimplemented from ShapeObject.

CoreExport int NumberOfCurves ( ) [virtual]

Returns the number of polygons in the shape.

Implements ShapeObject.

CoreExport BOOL CurveClosed ( TimeValue  t,
int  curve 
) [virtual]

This method is called to determine if the specified curve of the shape is closed at the time passed.

Parameters:
t The time to check.
curve The index of the curve to check.
Returns:
TRUE if the curve is closed; otherwise FALSE.

Implements ShapeObject.

CoreExport Point3 InterpCurve3D ( TimeValue  t,
int  curve,
float  param,
int  ptype = PARAM_SIMPLE 
) [virtual]

This method returns a point interpolated on the entire curve.

This method returns the point but you don't know which segment the point falls on. See method InterpPiece3D().

Parameters:
t The time to evaluate.
curve The index of the curve to evaluate.
param The 'distance' along the curve where 0 is the start and 1 is the end.
ptype The parameter type for spline interpolation. See List of Parameter Types for Shape Interpolation.
Returns:
The interpolated point on the curve.

Implements ShapeObject.

CoreExport Point3 TangentCurve3D ( TimeValue  t,
int  curve,
float  param,
int  ptype = PARAM_SIMPLE 
) [virtual]

This method returns a tangent vector interpolated on the entire curve.

Also see method TangentPiece3D().

Parameters:
t The time at which to evaluate the curve.
curve The index of the curve to evaluate.
param The 'distance' along the curve where 0.0 is the start and 1.0 is the end. int ptype=PARAM_SIMPLE

The parameter type for spline interpolation. See List of Parameter Types for Shape Interpolation.
Returns:
The tangent vector

Implements ShapeObject.

CoreExport float LengthOfCurve ( TimeValue  t,
int  curve 
) [virtual]

Returns the length of the specified curve.

Note: This method makes no allowance for non-uniform scaling in the object transform. To do that, see the following code fragment (os is the ObjectState with the shape object and xfm is the NodeTM of the shape object node).

    if (os.obj->SuperClassID() == SHAPE_CLASS_ID)
    {
        ShapeObject *sobj;
        sobj = (ShapeObject *) os.obj;
        int cct = sobj->NumberOfCurves();
        PolyShape workShape;
        sobj->MakePolyShape(ip->GetTime(), workShape);
        workShape.Transform(xfm);
        float len = 0.0f;
        for (int i=0; i<cct; i++)
            len += workShape.lines[i].CurveLength();
    }
Parameters:
t The time at which to compute the length.
curve The index of the curve.

Implements ShapeObject.

CoreExport int NumberOfPieces ( TimeValue  t,
int  curve 
) [virtual]

Returns the number of sub-curves in a curve.

Parameters:
t The time at which to check.
curve The index of the curve.

Implements ShapeObject.

CoreExport Point3 InterpPiece3D ( TimeValue  t,
int  curve,
int  piece,
float  param,
int  ptype = PARAM_SIMPLE 
) [virtual]

This method returns the interpolated point along the specified sub-curve (segment).

For example consider a shape that is a single circle with four knots. If you called this method with curve=0 and piece=0 and param=0.0 you'd get back the point at knot 0. If you passed the same parameters except param=1.0 you'd get back the point at knot 1.

Parameters:
t The time to evaluate the sub-curve.
curve The curve to evaluate.
piece The segment to evaluate.
param The position along the curve to return where 0.0 is the start and 1.0 is the end.
ptype The parameter type for spline interpolation. See List of Parameter Types for Shape Interpolation.
Returns:
The point in world space.

Implements ShapeObject.

CoreExport Point3 TangentPiece3D ( TimeValue  t,
int  curve,
int  piece,
float  param,
int  ptype = PARAM_SIMPLE 
) [virtual]

Returns the tangent vector on a sub-curve at the specified 'distance' along the curve.

Parameters:
t The time to evaluate the sub-curve.
curve The curve to evaluate.
piece The sub-curve (segment) to evaluate.
param The position along the curve to return where 0 is the start and 1 is the end.
ptype The parameter type for spline interpolation. See List of Parameter Types for Shape Interpolation.
Returns:
The tangent vector.

Implements ShapeObject.

CoreExport MtlID GetMatID ( TimeValue  t,
int  curve,
int  piece 
) [virtual]

This method provides access to the material IDs of the shape.

It returns the material ID of the specified segment of the specified curve of this shape at the time passed. There is a default implementation so there is no need to implement this method if the shape does not support material IDs. Note: typedef unsigned short MtlID;

Parameters:
t The time to evaluate the sub-curve.
curve The zero based index of the curve to evaluate.
piece The sub-curve (segment) to evaluate.

Reimplemented from ShapeObject.

BOOL CanMakeBezier ( ) [inline, virtual]

This method is called to determine if the shape can be converted to a bezier representation.

Returns:
TRUE if the shape can turn into a bezier representation; otherwise FALSE.

Reimplemented from ShapeObject.

{ return TRUE; }
CoreExport void MakeBezier ( TimeValue  t,
BezierShape shape 
) [virtual]

Creates the bezier representation of the shape.

Parameters:
t The time to convert.
shape The bezier representation is stored here.

Reimplemented from ShapeObject.

CoreExport ShapeHierarchy& OrganizeCurves ( TimeValue  t,
ShapeHierarchy hier = NULL 
) [virtual]

This method is called to prepare the shape for lofting, extrusion, etc.

This methods looks at the shape organization, and puts together a shape hierarchy. This provides information on how the shapes are nested.

Parameters:
t The time to organize the curves.
hier This class provides information about the hierarchy. See Class ShapeHierarchy.

Implements ShapeObject.

CoreExport void MakePolyShape ( TimeValue  t,
PolyShape shape,
int  steps = PSHAPE_BUILTIN_STEPS,
BOOL  optimize = FALSE 
) [virtual]

Create a PolyShape representation with optional fixed steps.

Parameters:
t The time to make the PolyShape.
shape The PolyShape representation is stored here.
steps The number of steps between knots. Values >=0 indicates the use of fixed steps:

PSHAPE_BUILTIN_STEPS
Use the shape's built-in steps/adaptive settings (default).

PSHAPE_ADAPTIVE_STEPS
Force adaptive steps.
optimize If TRUE intermediate steps are removed from linear segments.

Implements ShapeObject.

CoreExport int MakeCap ( TimeValue  t,
MeshCapInfo capInfo,
int  capType 
) [virtual]

This method generates a mesh capping info for the shape.

Parameters:
t The time to create the cap info.
capInfo The cap info to update.
capType See Shape Capping Types.
Returns:
Nonzero if the cap info was generated; otherwise zero.

Implements ShapeObject.

CoreExport int MakeCap ( TimeValue  t,
PatchCapInfo capInfo 
) [virtual]

This method creates a patch cap info out of the shape.

Only implement this method if CanMakeBezier() returns TRUE.

Parameters:
t The time to create the cap info.
capInfo The cap info to update.
Returns:
Nonzero if the cap info was generated; otherwise zero.

Reimplemented from ShapeObject.

BezierShape& GetShape ( ) [inline]
Remarks:
Returns the BezierShape data member maintained by this class.
{ return shape; }
CoreExport void DeleteThis ( ) [virtual]

Deletes an instance of this class.

3ds Max calls this method when it needs to delete a plugin object (an instance of a class derived from Animatable). Similarly, plugins that need to delete instances of an Animatable or a class directly derived from it via an Animatable pointer, should call this method instead of calling directly operator delete. Following these rules will ensure that the same memory manager is used to allocate and deallocate the object. The default implementation of this method deletes the object. Plugin instances that never need to be deleted from the heap can overwrite this method to do nothing.

Note:
See the method ClassDesc::Create() for details on how Max allocates plugin objects.
See ReferenceMaker::DeleteMe() and ReferenceTarget::MaybeAutoDelete() for information on how plugin instances are deleted by the system.
Remarks:
See Memory Allocation.

See also:
Plugin DLL Functions, Class ClassDesc.

Reimplemented from Animatable.

void FreeCaches ( ) [inline, virtual]
Remarks:
This is called to delete any item that can be rebuilt. For example, the procedural sphere object has a mesh that it caches. It could call Mesh::FreeAll() on the mesh from this method. This will free the vertex/face/uv arrays. If the sphere is ever evaluated again it can just rebuild the mesh. If an object (like a sphere) has modifiers applied to it, and those modifiers are not animated, then the result of the pipeline is cached in the node. So there is no reason for the sphere to also have a cache of its representation. Therefore when this method is called, the sphere can free the data of the mesh.
Default Implementation:
{}

Reimplemented from Animatable.

virtual Class_ID ClassID ( ) [inline, virtual]

Retrieves a constant that uniquely identifies the plugin class.

This method must return the unique ID for the plugin class. If two ClassIDs conflict, the system will only load the first conflicting one it finds. A program (gencid.exe) is provided to generate unique class id values.

Returns:
A class id that uniquely identifies a plugin class
See also:
Class ClassID, List of Class IDs.

Reimplemented from Animatable.

{ return splineShapeClassID; }
virtual CoreExport void GetClassName ( MSTR s ) [virtual]

Retrieves the name of the plugin class.

This name is usually used internally for debugging purposes. For Material plug-ins this method is used to put up the material "type" name in the Material Editor.

Parameters:
s Reference to a string filled in with the name of the plugin class

Reimplemented from ReferenceTarget.

CoreExport void* GetInterface ( ULONG  id ) [virtual]

Inherited from Animatable.

Returns a pointer to the interface.

Parameters:
id - The id of the interface.
Returns:
A Pointer to the Interface

Reimplemented from ShapeObject.

virtual CoreExport MCHAR* GetObjectName ( ) [virtual]
Returns:
the name that will appear in the history browser (modifier stack).

Reimplemented from BaseObject.

CoreExport int NumSubs ( ) [virtual]
Remarks:
The system uses a virtual array mechanism to access the sub-anims of a plug-in. This method returns the total number of sub-anims maintained by the plug-in. If a plug-in is using a parameter block to manage its parameters it should just return 1 for all the parameters directed by the parameter block.
Returns:
The number of sub-anims used by the plug-in.
Default Implementation:
{ return 0; }

Reimplemented from ShapeObject.

CoreExport Animatable* SubAnim ( int  i ) [virtual]

This method returns the ShapeObject's animatable pointer.

Derived classes implementing this method must pass on references to index 0 to the ShapeObject. For example:: Animatable* SomeShape::SubAnim(int i) {

if(i == 0) return ShapeObject::SubAnim(i);

}

Parameters:
i This is the index of the sub-anim to return.

Reimplemented from ShapeObject.

CoreExport MSTR SubAnimName ( int  i ) [virtual]

This method returns the name of the animatable's name.

Derived classes implementing this method must pass on references to index 0 to the ShapeObject. For example: MSTR SomeShape::SubAnimName(int i) {

if(i == 0) return ShapeObject::SubAnimName(i);

}

Parameters:
i This is the index of the sub-anim's name to return.

Reimplemented from ShapeObject.

CoreExport BOOL AssignController ( Animatable control,
int  subAnim 
) [virtual]
Remarks:
This method is called to assign the controller to the sub-anim whose index is passed.
Parameters:
control The controller to assign.
subAnim The index of the sub-anim to assign the controller to.
Default Implementation:
{ return FALSE; }
Returns:
Returns TRUE if the controller was assigned; otherwise FALSE.

Reimplemented from Animatable.

int SubNumToRefNum ( int  subNum ) [inline, virtual]
Remarks:
This method is used for copying and pasting in the track view. It converts an anim index to a reference index or returns -1 if there is no correspondence. If a client does not wish an anim to be copied or pasted then it can return -1 even if there is a corresponding reference num.
Parameters:
subNum The anim index to return the corresponding reference index of.
Default Implementation:
{ return -1}
Returns:
The reference index corresponding to the anim index passed. Return -1 if there is no correspondence.

Reimplemented from Animatable.

{return subNum;}
CoreExport BOOL SelectSubAnim ( int  subNum ) [virtual]
Remarks:
This method is available in release 2.0 and later only.

When a user is in Track View in Edit Keys mode and clicks on the green triangle of a controller then this method will be called on the client with the appropriate sub number that corresponds to it. For instance, the Editable Mesh object implements this to allow the user to select vertices that are animated from the Track View.
Parameters:
subNum The index of the sub-anim that was clicked on.
Returns:
TRUE if implemented; otherwise FALSE. (Track View will call RedrawViewports() if something returns TRUE from this method).
Default Implementation:
{return FALSE;}

Reimplemented from Animatable.

CoreExport void RescaleWorldUnits ( float  f ) [virtual]

Implemented by the System.

Objects derived from this class which have RescaleWorldUnits methods implemented need to call this method. The following example is the SplineShape implementation of this method from core.

    void SplineShape::RescaleWorldUnits(float f)
    {
        if (TestAFlag(A_WORK1))
            return;
    // Call the base class's rescale (this sets the A_WORK1 flag)
        ShapeObject::RescaleWorldUnits(f);
    // Now rescale stuff inside our data structures
        Matrix3 stm = ScaleMatrix(Point3(f, f, f));
        shape.Transform(stm);
    }

Note that the A_WORK1 flags is tested first to be sure it isn't processing the rescale twice. The code then calls ShapeObject::RescaleWorldUnits, which sets the A_WORK1 flag and performs the necessary rescale methods for all references for the object, and scales the renderable thickness value.

Parameters:
f The parameter to scale.

Reimplemented from ShapeObject.

CoreExport int RemapRefOnLoad ( int  iref ) [virtual]

This method remaps references at load time so that files saved from previous versions of 3ds Max get their references adjusted properly to allow for the new ShapeObject reference.

If derived classes implement this method, they must properly pass on the call to the ShapeObject's code. An example from the SplineShape code: int SplineShape::RemapRefOnLoad(int iref) {

Have the ShapeObject do its thing first...

iref = ShapeObject::RemapRefOnLoad(iref);

if(loadRefVersion == ES_REF_VER_0)

return iref+1;

return iref;

}

Note that the SplineShape first calls ShapeObject's remapper, then applies its remapping operation to the index returned by the ShapeObject code. IMPORTANT NOTE: For this remapping to operate properly, the derived class MUST call ShapeObject::Save as the first thing in its ::Save method, and must call ShapeObject::Load as the first thing in its ::Load method. This allows the ShapeObject to determine file versions and the need for remapping references.

Parameters:
iref The input index of the reference.
Returns:
The output index of the reference.

Reimplemented from ShapeObject.

CoreExport int NumRefs ( ) [virtual]

The ShapeObject makes 1 reference; this is where it tells the system.

Any derived classes implementing this method must take this into account when returning the number of references they make. A good idea is to implement NumRefs in derived classes as: Int SomeShape::NumRefs() {

return myNumRefs + ShapeObject::NumRefs();

}

Reimplemented from ShapeObject.

CoreExport RefTargetHandle GetReference ( int  i ) [virtual]

This method allows the ShapeObject to return a pointer to its parameter block.

Any subclasses implementing this method must pass on the call if it indicates the ShapeObject's reference. For example:

Parameters:
i The reference handle to retrieve.
Returns:
The handle to the Reference Target.

Reimplemented from ShapeObject.

virtual CoreExport void SetReference ( int  i,
RefTargetHandle  rtarg 
) [protected, virtual]

This method sets the ShapeObject's parameter block pointer.

Any subclasses implementing this method must pass on the call to the ShapeObject if it refers to index 0. For example: void SomeShape::SetReference(int i, RefTargetHandle rtarg) {

if(i == 0) ShapeObject::SetReference(i, rtarg);

}

Parameters:
i The virtual array index of the reference to store.
rtarg The reference handle to store.

Reimplemented from ShapeObject.

CoreExport void CreateContArray ( )
CoreExport void SynchContArray ( )
CoreExport void AllocContArray ( int  count )
CoreExport void ReplaceContArray ( Tab< Control * > &  nc )
CoreExport void InsertPointConts ( int  index,
int  count 
)
CoreExport void DeletePointConts ( BitArray set )
CoreExport void ReversePointConts ( int  index,
int  count,
BOOL  keepFirst 
)
CoreExport void NullPointConts ( int  index,
int  count 
)
CoreExport void NullPolyPointConts ( int  poly )
CoreExport void PlugControllersSel ( TimeValue  t )
CoreExport BOOL PlugControl ( TimeValue  t,
int  i 
)
CoreExport void SetPtCont ( int  i,
Control c 
)
CoreExport void SetPointAnim ( TimeValue  t,
int  poly,
int  vert,
Point3  pt 
)
CoreExport BOOL CloneVertCont ( int  from,
int  to 
)
CoreExport void SetRollupPage ( IObjParam ip,
BOOL  creating 
)
CoreExport void RemoveRollupPage ( IObjParam ip )
virtual CoreExport void BeginEditParams ( IObjParam ip,
ULONG  flags,
Animatable prev 
) [virtual]

This method allows the ShapeObject to create its new "Rendering" rollup.

To use it, the derived class simply calls it first thing in its own BeginEditParams method. An example from the SplineShape code:

void SplineShape::BeginEditParams(IObjParam *ip, ULONG flags,Animatable prev )

{

ShapeObject::BeginEditParams(ip, flags, prev);

...

}

Parameters:
ip The interface pointer passed to the plug-in.
flags The flags passed along to the plug-in in Animatable::BeginEditParams().
prev The pointer passed to the plug-in in Animatable::BeginEditParams().

Reimplemented from ShapeObject.

virtual CoreExport void EndEditParams ( IObjParam ip,
ULONG  flags,
Animatable next 
) [virtual]

Similarly to BeginEditParams, this method allows the ShapeObject to remove its "Rendering" rollup.

A derived class simply calls this first thing in its own EndEditParams. An example from the SplineShape code: void SplineShape::EndEditParams( IObjParam *ip, ULONG flags,Animatable next )

{

ShapeObject::EndEditParams(ip, flags, next);

...

}

Parameters:
ip The interface pointer passed to the plug-in.
flags The flags passed along to the plug-in in Animatable::BeginEditParams().
prev The pointer passed to the plug-in in Animatable::BeginEditParams().

Reimplemented from ShapeObject.

CoreExport int GetSubobjectLevel ( )
CoreExport void SetSubobjectLevel ( int  level )
CoreExport void ActivateSubobjSel ( int  level,
XFormModes modes 
) [virtual]

When the user changes the selection of the sub-object drop down, this method is called to notify the plug-in.

This method should provide instances of a class derived from CommandMode to support move, rotate, non-uniform scale, uniform scale, and squash modes. These modes replace their object mode counterparts however the user still uses the move/rotate/scale tool buttons in the toolbar to activate them. If a certain level of sub-object selection does not support one or more of the modes NULL may be passed. If NULL is specified the corresponding toolbar button will be grayed out.

Parameters:
level The sub-object selection level the command modes should be set to support. A level of 0 indicates object level selection. If level is greater than or equal to 1 the index refers to the types registered by the object in the order they appeared in the list when registered by Interface::RegisterSubObjectTypes(). See Class Interface.
modes The command modes to support
Sample Code:
    void SimpleMod::ActivateSubobjSel(int level, XFormModes& modes)
    {
        switch ( level ) {
            case 1:                                   // Modifier box
                modes = XFormModes(moveMode,rotMode,nuscaleMode,uscaleMode,squashMode,NULL);
                break;
            case 2:                                   // Modifier Center
                modes = XFormModes(moveMode,NULL,NULL,NULL,NULL,NULL);
                break;
        }
        NotifyDependents(FOREVER,PART_DISPLAY,REFMSG_CHANGE);
    }
See also:
Class XFormModes.

Reimplemented from BaseObject.

int NeedUseSubselButton ( ) [inline]
CoreExport void SelectSubComponent ( HitRecord hitRec,
BOOL  selected,
BOOL  all,
BOOL  invert 
) [virtual]

This method is called to change the selection state of the component identified by hitRec.

Parameters:
hitRec Identifies the component whose selected state should be set. See Class HitRecord .
selected TRUE if the item should be selected; FALSE if the item should be de-selected.
all TRUE if all components in the HitRecord chain should be selected; FALSE if only the top-level HitRecord should be selected. (A HitRecord contains a Next() pointer; typically you want to do whatever you're doing to all the Next()'s until Next() returns NULL).
invert This is set to TRUE when all is also set to TRUE and the user is holding down the Shift key while region selecting in select mode. This indicates the items hit in the region should have their selection state inverted

Reimplemented from BaseObject.

CoreExport void ClearSelection ( int  selLevel ) [virtual]

This method is called to clear the selection for the given sub-object level.

All sub-object elements of this type should be deselected. This will be called when the user chooses Select None from the 3ds Max Edit menu.

Parameters:
selLevel Specifies the selection level to clear.

Reimplemented from BaseObject.

CoreExport void SelectAll ( int  selLevel ) [virtual]

This method is called to select every element of the given sub-object level.

This will be called when the user chooses Select All from the 3ds Max Edit menu.

Parameters:
selLevel Specifies the selection level to select.

Reimplemented from BaseObject.

CoreExport void InvertSelection ( int  selLevel ) [virtual]

This method is called to invert the specified sub-object level.

If the element is selected it should be deselected. If it's deselected it should be selected. This will be called when the user chooses Select Invert from the 3ds Max Edit menu.

Parameters:
selLevel Specifies the selection level to invert.

Reimplemented from BaseObject.

CoreExport void GetSubObjectCenters ( SubObjAxisCallback cb,
TimeValue  t,
INode node,
ModContext mc 
) [virtual]

When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis.

This method specifies the position of the center. The plug-in enumerates its centers and calls the callback cb once for each.

Parameters:
cb The callback object whose methods may be called. See Class SubObjAxisCallback.
t The time to enumerate the centers.
node A pointer to the node.
mc A pointer to the ModContext.

Reimplemented from BaseObject.

CoreExport void GetSubObjectTMs ( SubObjAxisCallback cb,
TimeValue  t,
INode node,
ModContext mc 
) [virtual]

When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis.

This method returns the axis system of the reference coordinate system. The plug-in enumerates its TMs and calls the callback cb once for each. See Sub-Object Coordinate Systems.

Parameters:
cb The callback object whose methods may be called.
t The time to enumerate the TMs.
node A pointer to the node.
mc A pointer to the ModContext.

Reimplemented from BaseObject.

CoreExport void ShowEndResultChanged ( BOOL  showEndResult ) [virtual]

This method notifies the BaseObject that the end result display has been switched (the "Show End Result" button has been toggled).

Sometimes this is needed for display changes. This method is implemented in Edit Mesh, which uses it as shown below: void EditMeshMod::ShowEndResultChanged(BOOL showEndResult) {

NotifyDependents(FOREVER, PART_DISPLAY, REFMSG_CHANGE);

}

This allows the Edit Mesh modifier to update itself in repsonse to a user click of the "Show End Result" button in the modifier panel.

Parameters:
showEndResult TRUE if Show End Result is on; FALSE if off.

Reimplemented from BaseObject.

CoreExport int SubObjectIndex ( HitRecord hitRec ) [virtual]

Returns the index of the sub-object element identified by the HitRecord hitRec.

See Class HitRecord. The sub-object index identifies a sub-object component. The relationship between the index and the component is established by the modifier. For example an edit modifier may allow the user to select a group of faces and these groups of faces may be identified as group 0, group 1, group 2, etc. Given a hit record that identifies a face, the edit modifier's implementation of this method would return the group index that the face belonged to.

Reimplemented from BaseObject.

CoreExport void MultiAttachObject ( INodeTab nodeTab )
CoreExport void BeginOutlineMove ( TimeValue  t )
CoreExport void BeginFilletMove ( TimeValue  t )
CoreExport void BeginChamferMove ( TimeValue  t )
CoreExport void OutlineMove ( TimeValue  t,
float  amount 
)
CoreExport void FilletMove ( TimeValue  t,
float  amount 
)
CoreExport void ChamferMove ( TimeValue  t,
float  amount 
)
CoreExport void EndMoveModes ( TimeValue  t,
BOOL  accept = TRUE 
)
CoreExport void EndOutlineMove ( TimeValue  t,
BOOL  accept = TRUE 
)
CoreExport void EndFilletMove ( TimeValue  t,
BOOL  accept = TRUE 
)
CoreExport void EndChamferMove ( TimeValue  t,
BOOL  accept = TRUE 
)
CoreExport void StartOutlineMode ( )
CoreExport void StartFilletMode ( )
CoreExport void StartChamferMode ( )
CoreExport void DoOutline ( )
CoreExport void DoFillet ( )
CoreExport void DoChamfer ( )
CoreExport void StartSegBreakMode ( )
CoreExport void DoSegBreak ( ViewExp vpt,
BezierShape shape,
int  poly,
int  seg,
IPoint2  p,
INode inode = NULL 
)
CoreExport void StartSegRefineMode ( )
CoreExport void DoSegRefine ( ViewExp vpt,
BezierShape shape,
int  poly,
int  seg,
IPoint2  p,
INode inode = NULL 
)
CoreExport void StartCrossInsertMode ( )
CoreExport void DoCrossInsert ( ViewExp vpt,
BezierShape shape,
int  poly1,
int  seg1,
int  poly2,
int  seg2,
IPoint2  p 
)
CoreExport void StartVertConnectMode ( )
CoreExport void DoVertConnect ( ViewExp vpt,
BezierShape shape,
int  poly1,
int  vert1,
int  poly2,
int  vert2 
)
CoreExport void StartVertInsertMode ( int  controlID )
CoreExport int StartVertInsert ( ViewExp vpt,
BezierShape shape,
int  poly,
int  seg,
int  vert,
INode inode = NULL 
)
CoreExport void EndVertInsert ( BOOL  acceptUndo )
CoreExport void StartCreateLineMode ( )
CoreExport BOOL StartCreateLine ( BezierShape **  shape )
CoreExport void EndCreateLine ( )
CoreExport void StartCrossSectionMode ( )

this has the same effect as pressing the Cross Section button in the Spline's Geometry rollout

CoreExport void StartCrossSection ( )

should be used before a sequence of calls to DoCrossSection()

CoreExport void EndCrossSection ( BOOL  acceptUndo )

should be used after a sequence of calls to DoCrossSection()

CoreExport BOOL BooleanStartUp ( )
CoreExport void StartBooleanMode ( )
CoreExport void DoBoolean ( int  poly2 )
CoreExport void StartTrimMode ( )
CoreExport void StartExtendMode ( )
CoreExport void HandleTrimExtend ( ViewExp vpt,
ShapeHitData hit,
IPoint2 m,
int  operation 
)
CoreExport int GetAttachMat ( ) [virtual]
Remarks:
Returns the attach material setting. One of the following values:

ATTACHMAT_IDTOMAT

Match material IDs to material.

ATTACHMAT_MATTOID

Match Material to Material IDs.

ATTACHMAT_NEITHER

Do not modify Material IDs or Material.

Implements AttachMatDlgUser.

CoreExport void SetAttachMat ( int  value ) [virtual]
Remarks:
Sets the attach material value.
Parameters:
int value

One of the following values:

ATTACHMAT_IDTOMAT

Match material IDs to material.

ATTACHMAT_MATTOID

Match Material to Material IDs.

ATTACHMAT_NEITHER

Do not modify Material IDs or Material.

Implements AttachMatDlgUser.

CoreExport BOOL GetCondenseMat ( ) [virtual]
Remarks:
Returns the condense material and IDs settings.

Implements AttachMatDlgUser.

CoreExport void SetCondenseMat ( BOOL  sw ) [virtual]
Remarks:
Sets the condense material and IDs setting.
Parameters:
BOOL sw

TRUE for on; FALSE for off.

Implements AttachMatDlgUser.

CoreExport int DoAttach ( INode node,
bool &  canUndo 
)
CoreExport void DoCrossSection ( Tab< int > &  splineIndices )

creates a cross section of the current selected spline or segement with the given spline(s).

This can be called multiple times in sequence, once for each section in the cross section.

CoreExport void DoVertBreak ( )
CoreExport void DoVertWeld ( )
CoreExport void DoMakeFirst ( )
CoreExport void DoVertDelete ( )
CoreExport void DoSegDelete ( )
CoreExport void DoSegDetach ( int  sameShape,
int  copy,
int  reorient 
)
CoreExport void DoSegDivide ( int  divisions )
CoreExport void DoPolyClose ( )
CoreExport void DoPolyDetach ( int  copy,
int  reorient 
)
CoreExport void DoPolyMirror ( int  type,
int  copy 
)
CoreExport void DoPolyDelete ( )
CoreExport void DoPolyReverse ( )
CoreExport void DoPolyExplode ( )
CoreExport void DoExplodeToObjects ( )
CoreExport void SetBoolOperation ( int  type ) [inline]
{ boolType = type; }
CoreExport void SetMirrorOperation ( int  type ) [inline]
{ mirrorType = type; }
CoreExport int GetBoolOperation ( ) [inline]
{ return boolType; }
CoreExport int GetMirrorOperation ( ) [inline]
{ return mirrorType; }
CoreExport int GetBoolCursorID ( )
CoreExport int GetBoolMirrString ( UINT_PTR  type )
CoreExport void SetBooleanButton ( )
CoreExport void SetMirrorButton ( )
CoreExport void ChangeSelVerts ( int  type )
CoreExport void ChangeRememberedVert ( int  type )
CoreExport int RememberVertThere ( HWND  hWnd,
IPoint2  m 
)
CoreExport void SetRememberedVertType ( int  type )
CoreExport void ChangeSelSegs ( int  type )
CoreExport void ChangeRememberedSeg ( int  type )
CoreExport int RememberSegThere ( HWND  hWnd,
IPoint2  m 
)
CoreExport void SetRememberedSegType ( int  type )
CoreExport void ChangeSelPolys ( int  type )
CoreExport void ChangeRememberedPoly ( int  type )
CoreExport int RememberPolyThere ( HWND  hWnd,
IPoint2  m 
)
CoreExport void SetRememberedPolyType ( int  type )
CoreExport void SplineShapeClone ( SplineShape source )
CoreExport int GetPointIndex ( const Tab< Point3 > &  vertList,
const Point3 point 
) const

this simply performs a linear search through the given list, returning the index of the given point

CoreExport void DeleteSpline ( int  poly )
CoreExport void InsertSpline ( Spline3D spline,
int  poly 
)
CoreExport void Reverse ( int  poly,
BOOL  keepFirst = FALSE 
)
CoreExport void DeleteKnot ( int  poly,
int  index 
)
CoreExport void AddKnot ( int  poly,
SplineKnot k,
int  where = -1 
)
CoreExport BOOL Append ( int  poly,
Spline3D spline,
BOOL  weldCoincidentFirstVertex = TRUE 
)
CoreExport BOOL Prepend ( int  poly,
Spline3D spline,
BOOL  weldCoincidentLastVertex = TRUE 
)
CoreExport void ReplaceSpline ( int  poly,
Spline3D spline 
)
CoreExport BOOL DeleteSelVerts ( int  poly )
CoreExport BOOL DeleteSelSegs ( int  poly )
CoreExport void MakeFirst ( int  poly,
int  index 
)
CoreExport void SetOptimize ( BOOL  sw )
CoreExport void SetAdaptive ( BOOL  sw )
CoreExport void SetSteps ( int  n )
CoreExport void RecordTopologyTags ( )
CoreExport void ResolveTopoChanges ( BezierShape shape = NULL,
int  bindTrackingOptions = 1 
)
CoreExport void RefreshSelType ( )
CoreExport void UpdateSelectDisplay ( )
CoreExport void SetSelDlgEnables ( )
CoreExport void SetOpsDlgEnables ( )
CoreExport void SetSurfDlgEnables ( )
CoreExport void SetSoftSelDlgEnables ( HWND  hSoftSel = NULL )
CoreExport void SelectionChanged ( )
CoreExport BOOL MaybeSelectSingleSpline ( BOOL  makeUndo = FALSE )
CoreExport void SetFCLimit ( )
CoreExport int GetSelMatIndex ( )
CoreExport void SetSelMatIndex ( int  index )
CoreExport void SelectByMat ( int  index,
BOOL  clear 
)
CoreExport void InvalidateSurfaceUI ( )
CoreExport IOResult Save ( ISave isave ) [virtual]

Implemented by the System.

This method handles the storage of the data contained within the ShapeObject. In order to properly store this information, classes which subclass off of ShapeObject need to call this methods before storing their information.

Parameters:
isave An interface for saving data. See Class ISave.

Reimplemented from ShapeObject.

CoreExport IOResult Load ( ILoad iload ) [virtual]

Implemented by the System.

This method handles the loading of the data contained within the ShapeObject. In order to properly load this information, classes which subclass off of ShapeObject need to call this methods before loading their information.

Parameters:
iload An interface for loading data. See Class ILoad.

Reimplemented from ShapeObject.

CoreExport void StartBindMode ( )
CoreExport void DoBind ( int  poly1,
int  vert1,
int  poly2,
int  vert2 
)
CoreExport void DoUnBind ( )
CoreExport void DoHide ( )
CoreExport void DoUnhide ( )
CoreExport void DoCycleVerts ( )
CoreExport void StartRefineConnectMode ( )
CoreExport void EndRefineConnectMode ( )
CoreExport void DoRefineConnect ( ViewExp vpt,
BezierShape shape,
int  poly,
int  seg,
IPoint2  p,
INode inode = NULL 
)
CoreExport void DoVertFuse ( )
CoreExport void StartCopyTangentMode ( )

this has the same effect as pressing the Copy button in the "Tangent" section of the Spline UI, when in Vertex sub-object mode

CoreExport void StartPasteTangentMode ( )

this has the same effect as pressing the Paste button in the "Tangent" section of the Spline UI, when in Vertex sub-object mode

CoreExport void StartPasteTangent ( )

should be used before a call to PasteTangent()

CoreExport void EndPasteTangent ( )

should be used following a call to PasteTangent()

CoreExport BOOL CopyTangent ( int  poly,
int  vert 
)

copy the given tangent

CoreExport BOOL PasteTangent ( int  poly,
int  vert 
)

paste the given tangent.

This should be preceeded by a call to StartPasteTangent() and followed by EndPasteTangent()

CoreExport void StartCommandMode ( splineCommandMode  mode ) [virtual]
Remarks:
Begins the specified interactive command mode.
Parameters:
splineCommandMode mode

The mode to begin. One of the following values:

ScmCreateLine

ScmAttach

ScmInsert

ScmConnect

ScmRefine

ScmFillet

ScmChamfer

ScmBind

ScmRefineConnect

ScmOutline

ScmTrim

ScmExtend

ScmBreak

ScmUnion

ScmCrossInsert

Implements ISplineOps.

CoreExport void ButtonOp ( splineButtonOp  opcode ) [virtual]
Remarks:
Performs the same operation as a button press inside the Editable Spline UI.
Parameters:
splineButtonOp opcode

The button operation to execute. One of the following values:

SopHide

SopUnhideAll

SopDelete

SopDetach

SopDivide

SopBreak

SopCycle

SopUnbind

SopWeld

SopMakeFirst

SopAttachMultiple

SopExplode

SopReverse

SopClose

SopUnion

SopSubstract

SopIntersect

SopMirrorHoriz

SopMirrorVert

SopMirrorBoth

SopSelectByID

SopFuse

Implements ISplineOps.

CoreExport void GetUIParam ( splineUIParam  uiCode,
int &  ret 
) [virtual]
Remarks:
This method is available in release 4.0 and later only.

This method allows you to get the edit spline parameters from the command panel. Currently not in use.
Parameters:
splineUIParam uiCode

This enum is currently empty.

int &ret

The returned value.
Default Implementation:
{ }

Reimplemented from ISplineOps.

CoreExport void SetUIParam ( splineUIParam  uiCode,
int  val 
) [virtual]
Remarks:
This method is available in release 4.0 and later only.

This method allows you to set the edit spline parameters from the command panel. Currently not in use.
Parameters:
splineUIParam uiCode

This enum is currently empty.

int val

The value to set.
Default Implementation:
{ }

Reimplemented from ISplineOps.

CoreExport void GetUIParam ( splineUIParam  uiCode,
float &  ret 
) [virtual]
Remarks:
This method is available in release 4.0 and later only.

This method allows you to get the edit spline parameters from the command panel. Currently not in use.
Parameters:
splineUIParam uiCode

This enum is currently empty.

float &ret

The returned value.
Default Implementation:
{ }

Reimplemented from ISplineOps.

CoreExport void SetUIParam ( splineUIParam  uiCode,
float  val 
) [virtual]
Remarks:
This method is available in release 4.0 and later only.

This method allows you to set the edit spline parameters from the command panel. Currently not in use.
Parameters:
splineUIParam uiCode

This enum is currently empty.

float val

The value to set.
Default Implementation:
{ }

Reimplemented from ISplineOps.

bool Editing ( ) [inline]
Remarks:
This method is available in release 4.0 and later only.

This method will return TRUE if the SplineShape object or Edit Spline modifier is active in the command panel.
Default Implementation:
{ return (ip && (editObj==this)) ? TRUE : FALSE; }
{ return (ip && (editObj==this)) ? TRUE : FALSE; }
CoreExport DWORD GetSelLevel ( ) [virtual]
Remarks:
Returns a value indicating the current selection level of the modifier. One of the following values:

SS_VERTEX

SS_SEGMENT

SS_SPLINE

SS_OBJECT

Implements ISplineSelect.

CoreExport void SetSelLevel ( DWORD  level ) [virtual]
Remarks:
Sets the current level of selection of the modifier.
Parameters:
DWORD level

The level to set. One of the following values:

SS_VERTEX

SS_SEGMENT

SS_SPLINE

SS_OBJECT

Implements ISplineSelect.

CoreExport void LocalDataChanged ( ) [virtual]
Remarks:
This method must be called when the selection level of the modifier is changed. Developers can use the methods of ISplineSelect to get and set the actual selection data. When a developers does set any of these selection sets this method must be called when done.

Implements ISplineSelect.

CoreExport BitArray GetVertSel ( ) [virtual]
Remarks:
Returns a BitArray that reflects the current vertex selection. There is one bit for each vertex. Bits that are 1 indicate the vertex is selected.

Implements ISplineSelectData.

CoreExport BitArray GetSegmentSel ( ) [virtual]
Remarks:
Returns a BitArray that reflects the current segment selection. There is one bit for each segment. Bits that are 1 indicate the segment is selected.

Implements ISplineSelectData.

CoreExport BitArray GetSplineSel ( ) [virtual]
Remarks:
Returns a BitArray that reflects the current spline selection. There is one bit for each spline. Bits that are 1 indicate the spline is selected.

Implements ISplineSelectData.

CoreExport void SelectBySegment ( BOOL  interactive = TRUE )
Remarks:
This method is available in release 4.0 and later only.

This method operates in vertex level only, and sets the vertex selection set based on the segments that are selected. Any vertex which is part of a selected segment will be selected.
Parameters:
BOOL interactive

If set to FALSE, an Undo object is not created and the method does not initiate a redraw.
CoreExport void SelectBySpline ( BOOL  interactive = TRUE )
Remarks:
This method is available in release 4.0 and later only.

This method operates in vertex and segment level only, and sets the vertex or segment selection set based on the splines that are selected. If in vertex mode, any vertex which is part of a selected spline will be selected. If in segment mode, any segment whcich is part of a selected spline will be selected.
Parameters:
BOOL interactive

If set to FALSE, an Undo object is not created and the method does not initiate a redraw.
CoreExport void SetVertSel ( BitArray set,
ISplineSelect imod,
TimeValue  t 
) [virtual]
Remarks:
Sets the vertex selection of the modifier.
Parameters:
BitArray &set

There is one bit for each vertex. Bits that are 1 indicate the vertex should be selected.

ISplineSelect *imod

Points to the ISplineSelect instance (generally this is a modifier).

TimeValue t

The current time at which the call is made.

Implements ISplineSelectData.

CoreExport void SetSegmentSel ( BitArray set,
ISplineSelect imod,
TimeValue  t 
) [virtual]
Remarks:
Sets the segment selection of the modifier.
Parameters:
BitArray &set

There is one bit for each vertex. Bits that are 1 indicate the segment should be selected.

ISplineSelect *imod

Points to the ISplineSelect instance (generally this is a modifier).

TimeValue t

The current time at which the call is made.

Implements ISplineSelectData.

CoreExport void SetSplineSel ( BitArray set,
ISplineSelect imod,
TimeValue  t 
) [virtual]
Remarks:
Sets the spline selection of the modifier.
Parameters:
BitArray &set

There is one bit for each spline. Bits that are 1 indicate the spline should be selected.

ISplineSelect *imod

Points to the ISplineSelect instance (generally this is a modifier).

TimeValue t

The current time at which the call is made.

Implements ISplineSelectData.

CoreExport GenericNamedSelSetList& GetNamedVertSelList ( ) [virtual]
Remarks:
Returns a reference to a class used for manipulating the lists of vertex level named selection sets associated with this modifier.

Implements ISplineSelectData.

CoreExport GenericNamedSelSetList& GetNamedSegmentSelList ( ) [virtual]
Remarks:
Returns a reference to a class used for manipulating the lists of segment level named selection sets associated with this modifier.

Implements ISplineSelectData.

CoreExport GenericNamedSelSetList& GetNamedSplineSelList ( ) [virtual]
Remarks:
Returns a reference to a class used for manipulating the lists of spline level named selection sets associated with this modifier.

Implements ISplineSelectData.

CoreExport MtlID GetNextAvailMtlID ( ModContext mc ) [virtual]
Remarks:
This method returns a material ID that is currently not used by the object. If the current face selection share one single MtlDI that is not used by any other faces, you should use it.

Implements ISubMtlAPI.

CoreExport BOOL HasFaceSelection ( ModContext mc ) [virtual]
Remarks:
This method indicates if you are active in the modifier panel and have an active face selection. Return TRUE if so, otherwise FALSE.

Implements ISubMtlAPI.

CoreExport void SetSelFaceMtlID ( ModContext mc,
MtlID  id,
BOOL  bResetUnsel = FALSE 
) [virtual]
Remarks:
This method sets the selected faces to the specified material ID..
Parameters:
MtlID id

The material id to set for the selected faces.

BOOL bResetUnsel = FALSE

If TRUE, then you should set the remaining unselected face material IDs to 0.

Implements ISubMtlAPI.

CoreExport int GetSelFaceUniqueMtlID ( ModContext mc ) [virtual]
Remarks:
This method returns the material ID of the selected face(s). If multiple faces are selected they should all have the same MtlID -- otherwise you should return -1. If faces other than the selected share the same material ID, then return -1.

Implements ISubMtlAPI.

CoreExport int GetSelFaceAnyMtlID ( ModContext mc ) [virtual]
Remarks:
This method returns the material ID of the selected face(s). If multiple faces are selected they should all have the same MtlID, otherwise return -1.

Implements ISubMtlAPI.

CoreExport int GetMaxMtlID ( ModContext mc ) [virtual]
Remarks:
This method returns the highest MtlID on the object.

Implements ISubMtlAPI.

CoreExport void InvalidateGeomCache ( ) [virtual]

This method is very important - It causes the ShapeObject to flush its cached rendering mesh.

Most objects have their own "InvalidateGeomCache" methods; simply call this when a shape derived from ShapeObject changes and it will ensure that the rendering mesh is regenerated the next time it is evaluated. Failure to call this method will result in improper rendering mesh updates.

Reimplemented from ShapeObject.

CoreExport int UseEdgeDists ( )
CoreExport void SetUseEdgeDists ( int  useSoftSelections )
CoreExport int UseSoftSelections ( )
CoreExport void SetUseSoftSelections ( int  useSoftSelections )
CoreExport void InvalidateVertexWeights ( )
CoreExport void UpdateVertexDists ( )
CoreExport void UpdateEdgeDists ( )
CoreExport void UpdateVertexWeights ( )
static CoreExport void InitSplineShapeAutoConnectControls ( ) [static]
static CoreExport void SetUseEndPointAutoConnect ( UINT  i ) [static]
static CoreExport UINT GetUseEndPointAutoConnect ( ) [static]
static CoreExport void SetPromptForEndPointAutoConnect ( UINT  i ) [static]
static CoreExport UINT GetPromptForEndPointAutoConnect ( ) [static]
static CoreExport void SetEndPointAutoWeldThreshold ( float  f ) [static]
static CoreExport float GetEndPointAutoWeldThreshold ( ) [static]

Friends And Related Function Documentation

friend class SSXFormProc [friend]
friend class SSOutlineCMode [friend]
friend class SSFilletCMode [friend]
friend class SSChamferCMode [friend]
friend class SSSegBreakCMode [friend]
friend class SSSegRefineCMode [friend]
friend class SSCrossInsertCMode [friend]
friend class SSVertConnectCMode [friend]
friend class SSVertInsertCMode [friend]
friend class SSCreateLineCMode [friend]
friend class SSCrossSectionCMode [friend]
friend class SSBooleanCMode [friend]
friend class SSTrimCMode [friend]
friend class SSExtendCMode [friend]
friend class SSCopyTangentCMode [friend]
friend class SSPasteTangentCMode [friend]
friend class SSOutlineMouseProc [friend]
friend class SSFilletMouseProc [friend]
friend class SSChamferMouseProc [friend]
friend class SSSegBreakMouseProc [friend]
friend class SSSegRefineMouseProc [friend]
friend class SSCrossInsertMouseProc [friend]
friend class SSVertConnectMouseProc [friend]
friend class SSVertInsertMouseProc [friend]
friend class SSCreateLineMouseProc [friend]
friend class SSBooleanMouseProc [friend]
friend class SSTrimMouseProc [friend]
friend class SSExtendMouseProc [friend]
friend class SplineShapeRestore [friend]
friend class SSRightMenu [friend]
friend class SSMBackspaceUser [friend]
friend class SSIBackspaceUser [friend]
friend class SSPickSplineAttach [friend]
friend class SSAttachHitByName [friend]
friend class SplineShapeClassDesc [friend]
friend class SSBindMouseProc [friend]
friend class SSBindCMode [friend]
friend class SSRefineConnectMouseProc [friend]
friend class SSRefineConnectCMode [friend]
friend class SSActionCallback [friend]
INT_PTR CALLBACK SplineGenDlgProc ( HWND  hDlg,
UINT  message,
WPARAM  wParam,
LPARAM  lParam 
) [friend]
INT_PTR CALLBACK SplineSelectDlgProc ( HWND  hDlg,
UINT  message,
WPARAM  wParam,
LPARAM  lParam 
) [friend]
INT_PTR CALLBACK SplineOpsDlgProc ( HWND  hDlg,
UINT  message,
WPARAM  wParam,
LPARAM  lParam 
) [friend]
INT_PTR CALLBACK SplineSurfDlgProc ( HWND  hDlg,
UINT  message,
WPARAM  wParam,
LPARAM  lParam 
) [friend]
INT_PTR CALLBACK SelectByDlgProc ( HWND  hDlg,
UINT  message,
WPARAM  wParam,
LPARAM  lParam 
) [friend]

Member Data Documentation

BOOL drawTicks [protected]
BOOL generalUIDisplayed [protected]
IObjParam* ip [static]
SplineShape* editObj [static]
int steps
DWORD esFlags
BOOL showVerts
BOOL bindFirst
BOOL bindLast
BOOL rConnect
float areaSelect
int endSegRC
SSBindCMode* bindMode [static]

SplineShape SplineShape SplineShape SplineShape SplineShape SplineShape SplineShape SplineShape SplineShape SplineShape
SplineShape SplineShape SplineShape SplineShape SplineShape SplineShape SplineShape SplineShape SplineShape SplineShape