Editing Tails
 
 
 

Select a tail bone. > Modify panel > Tail Setup or Tail Stiffness rollout

Edit tails using the Tail Setup and Tail Stiffness rollouts.

See Also

Interface

Tail Setup rollout

Name

Edit the name of the tail in the field box. See Using 3ds Max CAT's Naming System.

Color swatch

Click to change the tail color.

The tail bones range in color from the hub color at the base to this color at the tip.

Copy/Paste/Paste Mirrored

Use these buttons for copying and pasting the tail settings to or from other tails. See Copying and Pasting Rig Parts.

Num Links

The number of bones in the tail.

Length/Width/Height

The overall size of the tail in the respective dimension.

Taper

The rate at which the tail changes size over its length. Following are examples of the effects of different Taper values:

  • >1.0The tail gets smaller from the base to partway along its length, and then gets larger farther along.
  • 1.0The tail tapers to a point at the tip.
  • 0.0No tapering occurs.
  • <0.0 (negative value)Reverse taper: The tail gets larger from the base to the tip.
Add Bone

Adds an extra bone to the tail, linked to the selected bone.

Add Rigging

Adds special rigging objects, such as props, to the tail. For details, see To add rigging objects:.

Tail Stiffness rollout

This graph controls the relative stiffness of the tail along its length.

Tangent

The left and right Tangent settings control the rate of change in stiffness over the length of the tail, from base to tip, respectively.

Value

The left and right Value settings control the stiffness amount over the length of the tail, from base to tip, respectively.