The Out of Range tool uses pseudo colors
            to display pixels above or below user specified threshold. It is
            also capable of outputting a mask of the out-of-range pixels or
            its inverse, so that corrective action can be taken by other tools
            downstream. The Out of Range tool is in the Channel folder in the Tools
            tab.
         
         The Out of Range tool
            has the following parameters:
         
         
            - Channel  Select
               the source image channel to analyze.
            
- Minimum  Set
               the minimum value threshold of the source image channel.
            
- Maximum  Set
               the maximum value threshold of the source image channel.
            
- In Range RGB  Select
               the source image channel to display as the “In Range” color or deselect
               to use arbitrary color.
            
- In Range Alpha  Select
               the source image alpha channel to display as the “In Range” alpha
               or deselect to use arbitrary alpha value.
            
- Below Range  Select
               color to display pixels below the specified threshold.
            
- In Range  Select
               color to display pixels within the specified threshold.
            
- Above Range  Select
               color to display pixels above the specified threshold.
            
Examples
            
            The following examples
               show you how the Out of Range tool can be used.
            
            
               - Viewing out of range
                     alpha in a player  Set the display modifier as a range display
                  tool. An alpha below range will show up as opaque blue, an alpha above
                  range will show up as opaque red, and all others will have their
                  original alpha value. 
               
- Generating a matte from
                     out of range alpha  Using the range display tool, take
                  the matte from the output image. Out of range pixels will have alpha of
                  1.0, all others will have alpha of 0.0.