You
can transform cameras interactively in the Player or set values
in the transformation fields in the Cameras tab—see
Transforming Objects.
NoteThe camera is initially
positioned in Z according to the composition's format.
NoteInteractive transformations
are applied using the camera's local axis, but its position is recorded
using global coordinates.
Dollying,
Trucking, and Orbiting the Camera
You can dolly, truck,
and orbit any camera to view your scene from different angles.
NoteCamera movements
are not the same as zooming and panning the Player. For example,
if you need to view the pixel output of Reaction up close, you should
zoom in. But if you want to move the camera itself, you should dolly.
To dolly the camera:
- Hold down the E key
and drag up to move the camera into the scene. Drag down to move
the camera out of the scene.
To truck the camera:
- Hold down the W key
and drag up, down, left, or right to position the camera.
To orbit the camera:
- Hold down the Q key
and drag in any direction to position the camera.