You
can transform an individual layer, axis, light, or camera along
a specific axis to achieve the effects you want. You can transform objects
interactively in the Player, or by setting values in the transformation fields
in the Reaction tool UI.
NoteWhen transforming
lights, you may need to zoom out to view a light's icon. Also, interactive
transformations are applied using a light's local axis, but its
position is recorded using global coordinates.
To transform objects interactively:
- In the Schematic view, display the Group
Schematic by double-clicking the Reaction node or right-clicking
the Reaction node and selecting Edit Group.
- Select a layer, axis, light, or camera
by doing one of the following:
- Click an object in the Group Schematic.
- In the Reaction tool UI, select the appropriate
tab and select an item from the Layer Editor, Axes, Lights, or Cameras list.
The Reaction tool UI
displays the tab associated with the selected object.
- Click a transform button.
Click: |
To: |
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Translate an object along the selected axis. When you
move an object, its coordinates are displayed and update dynamically.
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Rotate an object about the selected axis and change its
orientation. Angles of rotation are measured in degrees.
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Scale an object in X, Y, or Z according to the selected
axis. An object is scaled from its center. Scaling uses a multiplication
factor. Negative values yield an inverted object.
NoteWhen a layer is created,
its scale is automatically set to 1.0.
NoteCameras cannot be
scaled.
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To transform objects using the tabs:
- In the Reaction tool UI, select the tab
of the object you want to transform, and then select an item from
the Layer Editor, Axes, Lights, or Cameras list.
NoteIf you selected a
light, select Transform in the Lights tab (under Parameters) to
display the fields.
- Transform objects by adjusting the Position,
Rotation, and Scale values (X, Y, and Z).
NoteTo scale a layer,
light, or axis uniformly, click the Link button below the Scale
fields.
NoteCameras cannot be
scaled.
- Move the object's center by adjusting
the Pivot values (X, Y, and Z).