Displaying Player Option Information in the Player view
 
 
 

You can set the Player view or the fullscreen Player to display information in a bar at the bottom of the Player. This is a convenient reminder of the options set for that Player, and can be particularly useful when you using more than one Player view.

NoteYou can display target information in the fullscreen Player only if you entered it through a Player view.

To display information about the target, in the Player:

  1. In the Player view or fullscreen Player, middle-click or press the tilde key (~) to display the Gate UI and go through the south gate.
  2. In the Display tab of the Player options, locate the Information area.

  3. Set the information you want the Player to display.
    Select: To:
    Target Display the name of the composition followed by a colon and the name of the target set for the Player. Remember, you set the target for the Player view in the Display area of the Display tab of the Player options. Targets are represented as follows:
    • Output indicates that the target is a composition.
    • <toolname> Out indicates the target is a Tool Output.
    • <toolname> In indicates the target is a Tool Input.
    • PR indicates the target is a Published Result.
    • A context point is represented as the name of the context point, followed by the name of the tool node on which it is set, followed by either In for Input or Out for Output.
    Time Display the position within the composition, of the frame that currently appears in the Player. The position is represented as a frame number.
    Frame Rate Display the frame rate of the target.
    Format Display the resolution and pixel aspect ratio of the target.
    Display Tools Display the name of the tool(s) used in this composition.
    View Mode Display the channels (RGB, RGBA, A, or another combination of these) that appear in the Player. You set the channels you want the Player to display in the View area of the Player options—see Setting the Target for the Player.
    Depth Display the bit depth of the target.
    Zoom Display the current zoom level of the Player.
    Offset Display the time offset set for the Player. Recall that you set the time offset in the Playback tab of the Player options—see Synchronizing or Separating Playback between Views.
    View Name Display the name of the Reaction view currently being shown (reference or camera).

    Offset Display the time offset set for the Player. Recall that you set the time offset in the Playback tab of the Player options—see Synchronizing or Separating Playback between Views.