The node bin contains all of the objects that you can add to your scene. The node bin also contains an image node that displays a proxy of the currently selected media.



| Select: | To add: | 
|---|---|
| Axis | An axis. See Accessing the Axis Menu. | 
| Shadow | A shadow to the selected surface. See Adding Shadows. | 
| Front Source | A front source node. See Action: Sources. | 
| Matte Source | A matte source node. See Action: Sources. | 
| Light | A light source. See Adding a Light Source. | 
| Camera | Another camera to the scene. See Adding a Camera. | 
| 3D Text | 3D text. See Changing 3D Text Properties. | 
| Presets | A preset, by opening the Presets file browser. See Using 3D Text Presets. | 
| Import | A 3D model. See Importing 3D Models. | 
| Texture | A texture to the selected geometry or particle generator. See Adding Textures. | 
| Image (proxy) | An image (with axis) to the scene. You can change the surface type of the image. See Changing the Shape of a Surface. | 
| Bilinear | A surface with four corners joined using linear interpolation. See Adding Surfaces. | 
| Bicubic | A surface with four corners joined using bicubic Bezier interpolation. See Adding Surfaces. | 
| Extended Bicubic | A surface with four corners joined using bicubic Bezier interpolation. You can subdivide Extended Bicubic surfaces to obtain additional tangents. See Warping an Extended Bicubic Surface. | 
| DVE Object | A DVE Layer Object to emulate the axis and surface structure of DVE clip layers. See Adding a DVE Layer Object. | 
| Displace Map | A displace object and parent axis to the scene. See Adding a Displacement Map. |