The node bin contains all of the objects that you can add to your scene. The node bin also contains an image node that displays a proxy of the currently selected media.
Select: | To add: |
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Axis | An axis. See Accessing the Axis Menu. |
Shadow | A shadow to the selected surface. See Adding Shadows. |
Front Source | A front source node. See Action: Sources. |
Matte Source | A matte source node. See Action: Sources. |
Light | A light source. See Adding a Light Source. |
Camera | Another camera to the scene. See Adding a Camera. |
3D Text | 3D text. See Changing 3D Text Properties. |
Presets | A preset, by opening the Presets file browser. See Using 3D Text Presets. |
Import | A 3D model. See Importing 3D Models. |
Texture | A texture to the selected geometry or particle generator. See Adding Textures. |
Image (proxy) | An image (with axis) to the scene. You can change the surface type of the image. See Changing the Shape of a Surface. |
Bilinear | A surface with four corners joined using linear interpolation. See Adding Surfaces. |
Bicubic | A surface with four corners joined using bicubic Bezier interpolation. See Adding Surfaces. |
Extended Bicubic | A surface with four corners joined using bicubic Bezier interpolation. You can subdivide Extended Bicubic surfaces to obtain additional tangents. See Warping an Extended Bicubic Surface. |
DVE Object | A DVE Layer Object to emulate the axis and surface structure of DVE clip layers. See Adding a DVE Layer Object. |
Displace Map | A displace object and parent axis to the scene. See Adding a Displacement Map. |