You can specify different media as the displacement source. Do this to apply a custom matte, or alpha, as a displacement map instead of using one media for both the texture and displacement.
To use another media as the displacement source for a surface of Media1:
Notice that in Schematic view, the number next to the name of the selected Displace node is (1), indicating the media used for the displacement is Media1.
In Schematic view, the number next to the name of the selected Displace node change to (2), for example. (2) indicates Media2 is used as the displacement source.