Replacing a Texture on a Model
 
 
 

If you imported a 3ds Max model that has a texture applied to it, you can replace the texture. You are limited to one texture load per model. Flame supports several image formats including Tiff, SGI, and JPEG.

To replace a texture on a 3ds Max model:

  1. In the schematic, select the 3ds Max model that will have its texture replaced.
  2. From the Imported tab in the Geometry menu, click Load Texture.

    The Import Image browser appears prompting you to select an image file.

  3. Navigate to the folder in which your image file is located.
  4. Click Load.

    You return to the Action module and the texture is applied to the model(s).