The
clip library contains a suite of tools for making different versions
of a project— Unlink, Relink, Reformat, and Recapture.
These tools allow you to separate the media of a clip from its metadata,
optionally reformat the metadata of an unlinked clip to another
resolution, recapture the associated media, and then relink the
metadata to the newly captured media.
You can use these capabilities
for a number of purposes, for example:
- Create multiple masters by working on
a project at one resolution and then reformatting it to another.
You can speed up your interaction within the application by working
on the lower resolution version. You could, for example, shoot in
HD or film, finish the project in SD in Flame, and output in
either resolution.
- Work on proxies instead of the actual
media during the course of the project. You can unlink the media
from a clip but retain the proxies. When the project is complete,
recapture the media at the required resolution, relink, and output
as the finished version. Working on proxies provides an improved
level of interactivity, particularly with projects based on high-definition
media. Also, less space on the framestore is used during the project.
- Replace shots that were captured incorrectly,
for example, if frames became corrupted during capture.
- Replace shots that were worked on outside Flame after being
captured. For example, replace shots that were colour corrected using
an image processor after the original capture.
- Move clips to a new facility. Unlink
the media from clip metadata, transfer the metadata to the new facility,
recapture the material at the new facility, and then relink the
recaptured material to the clips.
- Unlink media from a timeline prior to
archiving at the end of a project, the result being a much smaller
archive. The media would need to be recaptured and relinked to the
timeline when restoring the archive.
- Free up space on the framestore. Media
is removed from the framestore when unlinked from a clip, given
that no other clips are referencing that media. Depending on the
way you manage clips on a project, this may be a feasible method
of gaining framestore space.