The Substance
nodes are procedural noise pattern generators, allowing you to create
highly-customizable, repeatable patterns such as cells or concentric
shapes to use in your Batch process tree.
- Substance Noise nodeUse this
node to generate a noise pattern based on a chosen preset to use
as an input for other nodes.
- Substance Splatter nodeThis
node accepts front and matte inputs as the seed that you feed through
a chosen preset pattern.
To access the Substance nodes:
- Drag the Substance Noise node or Substance
Splatter node to the Batch schematic.
The file browser appears,
pointing to the default location of the presets:
- usr/discreet/<product
home>/substance/presets/NOISE or
- usr/discreet/<product
home>/substance/presets/SPLATTER
TipSwitch to Proxies
view to see a visual representation of the presets.
- Select a preset.
NoteThe Splatter presets
include normal and additive blend versions.
The preset is automatically
loaded into Batch.
- If you are working with a Substance Splatter
node, attach front and matte input clips.
- Double-click the Substance node in the
schematic to access the menu.
Some of the settings
in the menu are dependant on the preset you loaded.
- Change the menu settings, as needed.
Enable Regen to update the image as fields are updated. See
Setting Substance Parameters and Behaviours.
- Optional: Enable Force Tile to ensure
that your resulting image tiling is repeatable. In this case, the
Crop Output and Zoom options are greyed out.
NoteIf your rendering
network is set up with GPU-enabled Burn nodes, you can burn Substance
batch clips. See your Autodesk
Burn Installation and User Guide for installation and
configuration information.
To change a Substance preset:
- Select the Substance Noise or Substance
Splatter node in the schematic.
- Click Change Preset.
The file browser appears,
and you can select a different preset to load.
NoteAll menu parameters
are reset when a new preset is loaded.