Naming Objects
 
 
 

Each node that you add to the scene is automatically assigned a default name. The default name identifies the object and the order in which it was added. For example, image surfaces are named image1, image2, image3, and so on. Similarly, bilinear surfaces are named bilinear1, bilinear2, bilinear3, and so on.

Newly added nodes take the lowest available number. For example, in a scene with image1 and image2, if you delete image1, then add a new image, it becomes image1.

An object's name appears beneath its node in the schematic, on the Object menu tab, and as a folder in the Channel Editor.

You can assign more meaningful names to nodes.

NoteTo avoid conflicts in the Expressions editor and the schematic, you cannot duplicate names. When you duplicate an existing object name, newly created objects have a “0” appended to their name. For example, if objects 1, 2, 3 already exist, three newly created objects would be named 01, 02, and 03.

To change the name of an object:

  1. Select the object in a view that supports selections, such as result or schematic view.

    The current name for the object appears in the Name field.

  2. Click the Name field and type the new name.

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  3. Press Enter.

    The schematic, Object menu tab, and Channel Editor update to show the new name.