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Accessing Modules from Batch
Accessing Modules from Batch
Creating Animations with the Batch Universal Editor
Working in Action
You can access all of Action's functionality
from Batch. Import clips, create media, and add effects using the
Action node in the Batch process tree. You need not leave the Batch
environment to accomplish any Action-related task.
Note the following when
working in Action from Batch:
- To show the selected node's schematic,
press the ~ key. Press ~ again to switch between the schematic
and the reference area.
- To return to the Batch schematic, press
the Esc key.
- To add Media nodes to an Action node, Ctrl-click the Add button in the Action Media
list. If empty media or <new media> is selected, an empty
Media node is created. If media already has clips from the EditDesk,
the Media node and the Batch clip(s) are created and linked together.
If the selected media is already a Media node, nothing happens.
- You
can load a Batch setup with an Action node that was saved in Inferno,
Flint, or Flame. Functionality that is exclusive to Inferno, Flint and
Flame is render-only and not editable.
For more information,
see
Action Node.