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 Creating Animations

Creating Animations

Setting Keyframes Manually
 
                
               
             
             
            
            Setting Keyframes Automatically
          
       
       
       
       
      The following procedure illustrates the animation
         workflow by describing how to set keyframes automatically for the
         saturation channel in the Colour Corrector. Subsequent procedures
         illustrate how to create animations in Paint and Action, respectively.
      
      To
         animate saturation in the Colour Corrector:
      
      
         - In the Colour Corrector menu, enable
            Auto Key.
            When Auto Key is enabled,
               a keyframe is set automatically each time you change a value at
               any frame.
             
- In the timebar, position the clip at
            the first frame.
         
- In the channel hierarchy, click  beside the Master folder. beside the Master folder.TipPress  Alt and click to expand the folder
                  and all subfolders. When several folders are expanded at once, it
                  can be hard to match animation curves with their corresponding channel
                  in the channel hierarchy. Collapse folders you are not using to
                  isolate the channel you want to edit by clicking    . See  Displaying Channels.
                
 
- Select the saturation channel and double-click
            the value.
         
- Enter 200.
- In the timebar, position the clip at
            frame 30.
         
- In the Channel Editor, double-click saturation
            and enter 0.
            The second keyframe is
               set. The channel name and curve are highlighted.
             You have created an animation
               that reduces the saturation over 30 frames.
             
- In the Animation controls, click Frame
            Chn.
            The Frame Channel button
               adjusts the zoom factor in the Animation Curve window so that the
               selected curve is displayed completely. In this way, you can see
               the full shape of the curve from the first keyframe to the last
               keyframe.
             
- Preview the result by clicking Process.
- Modify values, animation curves, and
            interpolation to refine the animation until you are satisfied with
            the result. See 
                     Editing Keyframes and 
                     Setting Interpolation.
         
- If you are animating several channels
            in the Colour Corrector, you can adjust the timing of the animations.
            See 
                     Controlling the Speed of Objects.
         
- If you intend to create keying and compositing
            animations, save the current setup in the Colour Corrector and reload
            it later in Batch.
            In Batch, use the Universal
               Channel Editor to synchronize animations among Colour Corrector,
               Keyer, Action, and other nodes. See 
                           Synchronizing Animations. 
To animate the size and colour of a brush stroke
         in Paint:
      
      
         - Click Paint, and then click AutoPaint.
            The AutoPaint menu appears.
             
- Set the following options:
            
         
- Enable Record.
            The Record button records
               the brush strokes. See 
                        Recording Brush Strokes.
             
- Create brush strokes by painting on the
            clip.
            Once you are finished
               recording the brush strokes, you are ready to animate the brush
               and brush stroke attributes.
             
- Click below the timebar to stop recording.
            Record is disabled and
               you are in Play mode.
             
- Enable Animation.
         
- Swipe the bar at the bottom of the Paint
            menu to display the Channel Editor.
         
- In the animation menu, make sure that
            Auto Key is enabled.
         
- Move the positioner to the first frame.
- In the channel hierarchy, open the Brush
            folder and set the following channel values:
            
               - Set the Size channel to 1.
- Set the Colour g (green) channel to 12.
 
- Move the positioner to frame 7 and set
            the following channel values:
            
               - Set the Size channel to 50.
- Set the Colour g (green) channel to 98.
 
- Move the positioner to frame 11 and set
            the following channel values:
            
               - Set the Size channel to 66.
- Set the Colour g (green) channel to 100.
- Set the Colour b (blue) channel to 48.
 
- Move the positioner to frame 30 and set
            the following channel values:
            
               - Set the Size channel to 118.
- Set the Colour g (green) channel to 17.
 
- Click Process and then play the clip
            to view the result of the animated brush stroke.
         
To
         animate the transparency of media in Action:
      
      
         - In Action, load a front, back, and
            matte clip.
         
- Add a surface for the media.
- In the Action menu, enable Auto Key.
            When Auto Key is enabled,
               a keyframe is set automatically each time you change a value at
               any frame.
             
- Move the positioner to frame 1.
- Click Object to display the Image menu.
- Enter 0.0% in the Transparency field.
- Move the positioner to frame 10 and set
            the transparency to 16%.
         
- Move the positioner to frame 20 and set
            the transparency to 40%.
         
- Move the positioner to frame 30 and set
            the transparency to 100%.
         
- Click Animation and open the image x folder,
            where x is an integer representing
            the image.
         
- Select the transparency channel.
            Keyframe indicators appear
               as blue bars in the timebar.
             
- Click Process and then play the clip
            to view the result of the animated media transparency.
         
- If necessary, edit the timing of the
            keyframes in the Track Editor to make sure all of the different
            animations occur in proper sync. In a viewport, press F5 until the Track Editor appears,
            or select Tracks from the Channel View box.