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 Working with Motion Path Tangent Handles

Animation

Synchronizing Animations
 
                
               
             
             
            
            Creating Animation Sequences Across
                  Nodes in Batch
          
       
       
       
       
      The Universal Channel Editor
         is available exclusively through Batch. The channels include most
         nodes present in the Batch schematic, allowing you to create animations
         simultaneously for a variety of nodes. You can create animations
         for multiple nodes without entering and exiting various modules.
         Using the Universal Channel Editor, you can create animations between
         nodes so that, for instance, the animation of a garbage mask is
         synchronized with the animation of a colour correction.
      
      Examples of the animation
         tasks you can accomplish using the Universal Channel Editor are
         listed as follows:
      
      
         - Link cameras between multiple Action nodes,
            allowing you to synchronize multiple camera views in the scene. Such
            a task would otherwise be impossible when working in Action alone.
         
- Use expressions to apply the position,
            rotation, and scaling data of an axis in Action to control the
            RGB motion blur of another clip in the Batch process tree. In this
            way, you can create a complex animation quickly while exploring
            the benefits of using Batch and expressions in the Universal Channel
            Editor.
         
- Use tracking position x and y values
            from an Action node to control the left and right offset values
            in a Resize node, allowing you, for example, to create an effect
            of an animated miniature layer that might appear in a 3D object
            television set.
         
- Link colour correction animations to
            several segments in an assembled clip, allowing you to create a
            multi-sequence composite—a soft clip. See 
                        Linking Animation to Several Branches.
To access the Universal Channel Editor:
      
      
         - Access the Batch menu.
- In Batch, assemble clips and nodes in
            the schematic.
            See 
                        Assembling a Process Tree to
               learn how to assemble clips and nodes.
             
- Click Animation and swipe the bar at
            the right side of the menu to view the Universal Channel Editor.
            All nodes present in
               the schematic appear in the Universal Channel Editor.