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Adding a Deformation Mesh
Deforming Models and Surfaces
Passing a Deformation Mesh Over an Object
Modifying a Deformation
Mesh
By default, the deformation
mesh has three X,Y, and Z cells and one X, Y, and Z lattice. You
can change the number of cells (1-3) or lattices (0-100).
NoteYou can only change
the number of cells or lattices before you modify the parameters
of the mesh. If you modify a parameter, for example, translate a
tangent, you cannot change the number of cells or lattices.
To change the number of cells or lattices:
- In the image window, select the mesh.
- In the Deform menu, change the number
of cells in the Cells X, Y, and Z fields. By default they are set
to 3, 3, 3.
- In the Lattices X, Y, and Z field, change
the number of vertices.
The cells or lattices
are added to the deformation mesh.
- To view the original mesh, enable Show
Source.
- Use the Outside button to apply the deformation
outside of the mesh (enabled) or constrain the deformation within
the mesh (disabled).
To select points:
- From the Edit Mode box, select Move or
Select.
- Select the point(s):
- To select a single point, click the point.
- To select multiple points, hold the Shift key and click the points you
want to select.
- To select a range of points, hold the Ctrl key and draw a box around the
points you want to select.
- To add a range of points to a selection,
hold Shift+Ctrl and
draw a box around the points you want to add to the selection.
When you move a point,
all selected points also move.
To transform a point
on the mesh, drag it in the image window, or change the value in
one of the X,Y or Z Translation fields.