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Modifying a Deformation Mesh
Deforming Models and Surfaces
Transforming a Range of Points
Passing a Deformation Mesh
Over an Object
Animate the deformation
mesh so that it passes over the object. If the Outside button is
disabled, the deformation is only applied to the parts of the object
within the mesh. To achieve this effect, you must move the mesh
over the object. You cannot move the object through the mesh because
the object axis parents the mesh axis.
You can also use the
channel editor to animate individual or multiple points for the
deformation mesh. See
Animation.
To pass a deformation mesh over an object:
- Add the deformation mesh to the object.
- In the Deform menu, disable Outside.
- Modify the points on the mesh to achieve
the deformation you want.
- In Schematic view, select the deformation
axis.
- Click Axis to view the Axis menu.
- Move the deformation mesh so that it
is on one side of the object.
- Set a new keyframe with the deformation
mesh on the other side of the object.