Use displacement mapping to create a 3D model from a 2D surface. The values of a selected colour channel in the displacement source clip are used to create a displacement map. When the displacement map is applied to the surface, the pixels of the surface are displaced along the positive or negative X, Y, and/or Z axes. Displacement mapping uses the media’s matte clip, so you can turn the matte on or off to get the desired effect.
The displace object is added to the schematic with its own parent axis. The new axis is the child of the selected surface or geometry. In Schematic view, the number in brackets next to the name of the displace node indicates the media used for the displacement.
To specify different media as the displacement source, select the media in the Media menu, then click Apply.