While layers are not
required for posing, sculpt layers can be useful when posing provided
you keep the following in mind:
- Consider creating sculpt layers to store
your pose work prior to beginning any pose or deformation work.
Since the deformations can potentially modify your model so that
it cannot be easily returned to its original pre-posed state, placing
your poses/deformations on a sculpt layer (much like you would with
sculpted detail) will let you return to the pre-posed state if required.
- Sculpt layers can also be useful for
copying just the pose and pose related deformations made on one
side of a model across its axis of symmetry so long as only pose
data has been stored on the sculpt layer being copied. For example,
you can achieve a symmetrical pose on a character despite the sculpting
being asymmetrical if you use some sculpt layers for sculpting detail
and others for posing (and manage them correctly). For more information,
see
Sculpt using symmetry
- Any posing applied to a sculpt layer
is locked to the subdivision level it was created on. If you turn
off a sculpt layer that contains posing, you will also turn off
the posing for that layer.
- Joints and joint weighting can be used
on any subdivision level. Sculpt layers are locked to a particular
subdivision level, so you cannot pose using the same joint/weighting
on a different subdivision level until you create a new sculpt layer
on that subdivision level for the posing to be stored.
- Any layers that contain sculpted detail
that are visible when a pose is committed must remain visible when
posing is performed on that layer. Otherwise, existing sculpt detail
may not appear correctly. This limitation becomes more evident when
you turn off the pose layer and the sculpted detail is modified
as result.
- As a result of posing using sculpt layers
at lower subdivision levels, finer sculpted detail that was created
on higher subdivision levels may not convert properly to the new
space of the pose when you return to the higher subdivision level.
You can work around this by ensuring you commit the pose on the
highest subdivision level. All other actions (creating joints, posing
joints, etc.) can happen at any level without problem. For further
information on committing poses, see
Committed vs. uncommitted poses.