While many poses and
deformations do not require symmetry, sometimes the need arises
to create a pose where one or more components on either side of
the model’s axis of symmetry are symmetrical with each other. You
can do this using the layer symmetry feature.
NoteThe model must have
its symmetry initialized by setting a topological axis before the
following procedure is performed. For more information, see
Set a topological axis
- In the Object List,
select the model that you want to add to a sculpt layer.
Sculpt layers also are
used to store pose data so you can think of them interchangeably
as sculpt or pose layers depending on what data you save on them
when they are active.
- Select the Layers window
by clicking the Layers tab and ensure the display
button at the top is set to Sculpt.
The name of the model
you selected in the Object List appears in the
list of layers.
- From the Layers window
menu, select New Layer or click the New Layer icon.
A new layer is created
that you can immediately sculpt on this layer.
- Sculpt and pose the features you want
on one half of the model’s axis of symmetry.
- From the Select/Move Tools tray,
select the Faces tool, then select a few
faces on the half of the model that were sculpted/deformed using
the pose tools.
- In the Layers menu,
select Mirror > <axis> where
the axis you select (X, Y, or Z) represents the axis you want the
deformation posed across.
The sculpting is copied
across the axis of symmetry and appears on the other half of the
model.