Save
your work frequently using the following commands:
- Select File > Save Scene to overwrite
your existing file with any updates since the last save.
- Select File > Save Scene
As to create a new file with a new filename.
- Select File > Export Selection to
save a selected portion of a scene or model as a new file with a
new filename in one of the following file formats: .obj, .mud, and
.fbx.
NoteMudbox does not support
file, attribute, or directory paths that use double-byte characters
in the names (such as found in Japanese, Korean, Chinese languages).
Text strings should be restricted to single byte characters only
(Latin alphabet). Using text strings that contain double-byte (extended ASCII)
characters may result in an error or data loss.
The .obj format supports
polygon mesh data and can be useful for importing and exporting
polygon models to and from other 3D applications.
The .mud format is the
Mudbox proprietary file format. Unlike an .obj format file, it can
contain multiple subdivision levels, sculpt and paint layers, lights,
materials, cameras, and reference painted textures.
The .fbx format can be
used between 3D applications that support this file format. A subset
of the Mudbox entities is supported. It can be useful for importing
and exporting data between 3D applications such as Autodesk® Maya®
and 3ds Max® . For more information, see
Export using FBX.
NoteIf you plan to export
your model to another 3D application and it is particularly large
in terms of file size and/or polygon count, you’ll need to consider
extracting a texture map of the sculpted detail from the high resolution version
of the model. You can then apply the output normal or displacement map
to a lower resolution version of the model. For more information,
see
Texture extraction overview