The following section describes the properties
for items on the Sculpt Tools tray (that is, Sculpt, Smooth, Grab, Pinch, Flatten, Foamy, Spray, Repeat, Imprint, Wax, Scrape, Fill, Wax, Smear, Bulge, Contrast, Freeze, Mask,
and Erase.
NoteSome tools only use
a subset of the properties listed below.
General
- Size
-
Sets
the radius of the tool. Size is measured in world space units (for
example, by default a Size of 100 = a radius of 100 centimeters).
Hotkeys: press b + left-mouse-button and drag the mouse, or use [
(to reduce size) ] (to increase size).
- Strength
-
Determines how much the
sculpt tool affects the surface. Depending on the tool, this property
is represented either as a percentage of the maximum power available
or as a height expressed in world space units. Hotkeys: press m
+ left-mouse-button and drag the stylus/mouse, or use ; (to reduce
strength) ' (to increase strength).
- Mirror
-
Reflects a stroke from
one side of a model to the other, along the specified axis:
- Off - strokes
are not reflected.
- X - strokes are
reflected across the world space X axis.
- Y - strokes are
reflected across the world space Y axis.
- Z - strokes are
reflected across the world space Z axis.
- Local X - strokes
are reflected across the local space X axis.
- Local Y - strokes
are reflected across the local space Y axis.
- Local Z - strokes
are reflected across the local space Z axis.
- Tangent - strokes
are reflected across the topological center line of a topologically
symmetrical model. To use tangent space mirroring on a model, you
must first identify the model's topological center by selecting
two faces that straddle the center line and then pressing Edit
> Set Topological Center. For models with n-sided faces
this procedure needs to be repeated on level1.
- Invert Function
-
Inverts the function
of the tool. For example, the primary function of the Sculpt tool
is to pull vertices up, and its inverse is to push vertices down.
Not all tools have an inverse function. Default hotkey: press Ctrl
to invert function while sculpting.
- Use Stamp Image
-
Turns on the selected stamp
for the tool. Stamps modify the strength of the sculpt brush according
to the gray scale values in the stamp image. The darker the overall
values the lower the strength of the tool. Not all sculpt brushes
work with Stamps.
- Orient To Stroke
-
Orients the stamp such that
its top points along the direction of the stroke.
- Rotate
-
Rotates the stamp image clockwise.
- Horizontal Flip
-
Flips the stamp image horizontally.
- Vertical Flip
-
Flips the stamp image vertically.
- Randomize
-
Turns on the randomize features
for the tool stamp.
- Random Horizontal Offset
-
Randomizes the horizontal
position of the brush tip dynamically through the stroke.
- Random Vertical Offset
-
Randomizes the vertical position
of the brush tip dynamically through the stroke.
- Randomize Rotate
-
Randomizes the rotation of
the brush tip dynamically through the stroke.
- Randomize Scale
-
Randomizes the size of the
brush tip dynamically through the stroke.
- Randomize Strength
-
Randomizes the strength of
the brush tip dynamically through the stroke.
- Horizontal Flips
-
Randomly flips the position
of the brush tip along its X axis dynamically through the stroke.
- Vertical Flips
-
Randomly flips the position
of the brush tip along its Y axis dynamically through the stroke.
- Stamp Spacing
-
Controls the stamp frequency/continuity
on a stroke when using a sculpt or paint tool. Depending on the Size and Falloff settings
for a tool, the Stamp Spacing can be set to
a higher value to refine the tools behavior and improve the appearance
of the resulting stroke. The default setting is 6.25 and ranges
between 0 and 100. The higher the setting, the more visible gaps occur
on the stroke depending on the tool settings.
- Steady Stroke
-
An option that helps
to produce a smoother tool stroke by filtering mouse/stylus movements.
When Steady Stroke is turned on
a vector displays on the tool cursor and the stroke is not drawn
on the model until the mouse/stylus has moved a distance equal to
the length of the vector. The length of the vector is controlled
by the Steady Stroke Distance property.
- Steady Stroke Distance
-
Sets the length of the Steady
Stroke vector on the tool cursor. This distance limits when the
stroke will be drawn when the stroke is made on the model.
- Buildup
-
Specifies the rate at which
the brush deformation grows to reach the Strength value (assuming
a constant pen pressure).
- Flood
-
Applies the tool's function uniformly across
the entire surface. Flood does not apply the function to areas of
the surface that are hidden, frozen or concealed by a stencil.
Falloff
- Falloff
-
Specifies how
the sculpt tool has a diminishing effect (or not) from its center
point to its outer edge. The falloff is represented as a curve that
can be edited.
Falloff presets are available
in the Falloff tool tray.
The following options
describe items that appear when you right click in the falloff image
within the Properties window:
- Insert Point -
inserts a new point under the cursor.
- Select Point -
selects the point under the cursor (when the cursor is hovering
over a point).
- Delete Point -
deletes the point under the cursor (when the cursor is hovering
over a point).
- Snap
-
Constrains points to
the grid.
- Store To
-
Saves the current falloff curve
to the tray.
Advanced
- Remember Size
-
Preserves the
size of the brush after use. When Remember Size is turned
off the brush inherits the size of the brush previously used before it.
- Orient To Surface
-
Orients the tool ring display
(in the 3D View) along the normal of
the face under the center of the ring. Orient To Surface does
not influence the effect of the brush on the surface -- only the display
of the cursor.
- Affects All Layers
-
Specific to the Smooth tool.
When Affects All Layers is turned
on, all sculpt layers are affected by the tool. When turned off, Smooth affects
only the current active sculpt layer.
- Update Plane
-
Specific to the Flatten, Wax, Scrape, Fill,
and Contrast tools. Causes the
tools’ underlying plane (that affected vertices within the brush
ring move toward) to be re-calculated for each stamp in a tool stroke. When
turned off, the underlying tool plane is determined by the initial
stamp and remains fixed for the duration of the stroke.
- Whole Stroke
-
Specific to the Flatten, Wax, Scrape, Fill,
and Contrast tools only when Update
Plane is turned on. Causes the tools’ underlying plane (that
affected vertices within the brush ring move toward) to be continuously
re-calculated from all the vertices affected during the current tool
stroke.
- Smooth Values
-
Specific to the Freeze, Mask,
and Erase sculpt tools. Switches
the current brush from applying freezing or masking (depending on
which tool is selected) so the tool blurs the color per vertex information
on any existing freezing or masking wherever the brush is stroked.
This only works if the Smooth & Paint Values setting
is turned off. Hotkey: Shift.
- Smooth & Paint Values
-
Specific to the Freeze, Mask,
and Erase sculpt tools. Applies
freezing or masking (depending on which tool is selected) while
simultaneously blurring the color per vertex information wherever
the brush it stroked.
Pen Pressure
- Min Size
-
Specifies how
small the tool size is when the lightest pressure is applied to
the pen. Min Size is expressed as a
percentage of the primary tools’ Size property.
For example, a Min Size of 100 indicates there
is no size variance, regardless of the pressure applied.
- Min Strength
-
Specifies how weak the tool
strength is when the lightest pressure is applied to the pen. Min Strength is
expressed as a percentage of the primary tool Strength.
For example, a Min Strength of 100 indicates
there is no strength variance, regardless of the pressure applied.
- Direction
-
Specifies the direction vertices
are moved when affected by a tool:
- Center Normal -
moves vertices in the direction of the normal of the face directly under
the center of the tool.
- Averaged Normal -
moves vertices in the direction of the average of the normals of
all affected faces.
- Vertex Normal -
moves each vertex in the direction of its own normal.
- Forward - moves
vertices in the direction of the stroke.
- Right - moves
vertices perpendicular to the direction of the stroke.
- X - moves vertices
along the X world space axis.
- Y - moves vertices
along the Y world space axis.
- Z - moves vertices
along the Z world space axis.
- Camera - moves
vertices toward the camera.