Ambient occlusion is a shading effect that calculates the attenuation and occlusion of light between surface details and other objects in the scene and then adds realistic shading to models.
You create ambient occlusion maps using the Maps > Extract Texture Maps feature. This feature calculates an ambient occlusion map based on the spatial relationships between various items in the scene and creates a diffuse image map that is automatically applied to the model(s) as a paint layer so you can preview it before exporting the texture map out for use in another 3D application.
The Extract Texture Maps feature provides a method for generating ambient occlusion image maps on extremely high resolution models, in a variety of file formats, that would otherwise be difficult to achieve using other 3D applications.
Ambient occlusion maps can also be edited and enhanced directly in Mudbox, if necessary, using the 3D paint tools. For instructions on extracting an ambient occlusion map, see Extract an ambient occlusion map.