Items available from the New Filter menu item within the Viewport Filter window ( ) menu.
Creates a new Tonemapper filter in the Viewport Filter window. For more information, see Tonemapper properties.
Creates a new Non-photorealistic filter in the Viewport Filter window. For more information, see Non-photorealistic properties.
Creates a new Normal Map filter in the Viewport Filter window. For more information, see Normal Map properties.
Creates a new Depth of Field filter in the Viewport Filter window. For more information, see Depth of Field properties.
Creates a new Screen Distance filter in the Viewport Filter window. For more information, see Screen Distance properties.
Allows you to specify a custom Cg shader for use as a viewport filter. The input to the Cg shader is a texture that contains the rendered mesh. For additional information on .cg shaders, see Using CgFX-based materials.
Creates a new Ambient Occlusion filter in the Viewport Filter window. For more information, see Ambient Occlusion properties.