When working in a stereoscopic workflow, the
            stereo object lets you visualize the scene. The stereo object lets you
            composite stereo sources in Action, ensuring the stereo effect of
            the stereo source is preserved during the compositing process. You
            can combine stereo objects with 3D geometry, such as 3D text or
            FBX models within the same scene. 
         
         The stereo object is
            a single image surface which contains two diffuse maps (left and
            right) for handling stereo sources. When working in a stereoscopic
            workflow in Action, you must handle the left and right eye as separate
            media in the Media list. When a stereo object is filmed by a stereo camera,
            a link is created between the left image of the object and the left
            camera of the stereo rig. This is the same for the right image and
            right camera. The link ensures that left-eye material is only visible
            through the left camera, and likewise, right-eye material is handled
            with the right camera.
         
         NoteEntering Action with
               a stereo clip will automatically create a stereo object with the
               stereo clip used as the left and right material.
            
         To add a stereo object to a scene:
         
         
            - In the Media list, select the media for
               the left eye. Press Ctrl and
               select media for the right eye.
               NoteBy default, the first
                     clip you select is the media for the left eye. You can select multiple
                     pairs of left-right media. Odd numbered selections are considered
                     as left media and even numbered selections are the right media when
                     creating stereo objects.
                   
- Create a stereo object for the media
               by doing one of the following: 
               
                  - Drag the Stereo Object node from the
                     Surfaces tab of the node bin and place it in the schematic.
                  
 
                  - Drag the Stereo Object node from the
                     Surfaces tab of the node bin and place it where you want it in the
                     Result view.
                  
 
                  - Double-click the Stereo Object node.
                     You do not need to be in Schematic view to add a node in this manner.
                  
 The stereo object is
                  added to the scene. 
                
- To display a selected viewport in any
               of the stereo modes (Anaglyph Mono, Anaglyph Dubois, Blend or one
               of the Difference modes), select one from the Stereo mode button
               in the lower-left corner of the viewport. 
               NoteThe viewport must
                     be set to Result.
                   
- To open the Stereo Object menu, double-click
               the StereoObject node in the schematic.