Use the Rendering settings
to improve the final output quality of your image.
DecimationDecimation
is the number of subdivisions for the main patches of the mesh (not
the small subdivided elements). The default decimation value is
10, which means that each patch is divided into 10 by 10 elements.
You should increase this value when:
- You want to use smoother curves along
the edges of the patches.
- A patch has been greatly subdivided.
When the Decimation value is too low, the subdivided sections will
appear to “swim” instead of locking to points
and splines.
- A patch is twisted extensively. When
the Decimation value is too low, the interior of the patch may appear
to fold or break up unexpectedly. Increase the value to smooth the
interior of the patch.
Keep the following points
in mind when you are adjusting the decimation value:
- Increasing the Decimation value will
cause interaction and processing speed to decrease dramatically.
- The Decimation value remains in effect
during final processing.
- There is no relationship between the
Decimation value and the TexPrec value. The Decimation value defines
the precision of the geometry, whereas the TexPrec value affects
the precision of the image that is mapped to this geometry.
SamplesThe
Samples field specifies the anti-aliasing factor. This number specifies
the number of samples per pixel during final processing.