Use the following controls to choose between hardware texture-mapping or polygons for processing.
RepeatSpecifies how pixels are handled when a source mesh goes outside of the borders of an image. When this button is disabled, anything outside of the image is considered black. When the button is enabled, the image is repeated. TexRepeat is disabled by default.
Texture QualityProvides three texture rendering options.
Select: | To: |
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High Quality | Use high-quality hardware texture rendering. This option always uses the highest level of precision. High Quality tiles images according to the available texture memory. This option is the default and is the recommended rendering option for film images or any image that is greater than the available texture memory. |
Low Quality | Use low-quality hardware texture rendering, specifically during interactive rendering mode or when you want to render an image quickly. This option uses the precision level that you set in the Precision field. |
Pixel Rendering | Use polygon rendering. |
Click Preview to hide the mesh and preview the resulting frame.
Precision (Texture/Precision Ratio)Indicates a speed/quality ratio for interaction as well as the rendering quality when Low Quality is selected as the rendering option. The higher the value, the higher the quality of the display during interaction, and the higher the quality of final processing when rendering under Low Quality.