Cook-Torrance Shader
 
 
 

Use the Cook-Torrance shader for high specularity materials, such as metals or shiny plastics. This shader includes Fresnel controls for specularity.

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Roughness fieldDisplays the shape of specularity of the shader.

Fresnel Offset fieldDisplays the total amount of specular light.

Fresnel Factor fieldDisplays the amount of specular light at grazing angles.

TipTo cancel out the Fresnel effect altogether, set the Fresnel Offset to 0 and the Fresnel Factor to 100.