Use the Car Paint shader to blend between two colour tones, based on the viewing angle and the normal of the object. This shader includes Cook-Torrance shaders and Fresnel controls for the specularity.
Roughness fieldDisplays the shape of specularity of the shader.
Fresnel Offset fieldDisplays the total amount of specular light.
Fresnel Factor fieldDisplays the amount of specular light at grazing angles.
Paint Mix fieldDisplays the viewing angle of the normal that occurs between parallel (mid colour) and perpendicular (edge colour).
Red Mid Colour fieldDisplays the red mid colour value.
Green Mid Colour fieldDisplays the green mid colour value.
Blue Mid Colour fieldDisplays the blue mid colour value.
Mid colour potDiplays the mid colour.
Red Edge Colour fieldDisplays the red edge colour value.
Green Edge Colour fieldDisplays the green edge colour value.
Blue Edge Colour fieldDisplays the blue edge colour value.
Edge colour potDisplays the edge colour.