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 Applying a LUT on Import or Export

Colour Management with LUTs

Accessing the LUT Editor from the Import Image Menu
 
                
               
             
             
            
            Accessing the LUT Editor
          
       
       
       
       
      Access
         the LUT Editor to create custom 1D LUTs or tailor existing ones.
      
      You can access the LUT Editor from:
      
      
         - The EditDesk.
- The
            Import Image menu, by clicking Create LUT.
            NoteYou cannot import 3D LUTs
                  from the LUT Editor when it is accessed from the Import Image menu.
                
- The Batch schematic using
            a LUT Editor node, or from a Desk, Library, or Batch FX Output node
            via any one of these nodes' RGB LUT menus.
         
- The Batch clip via its RGB LUT menu.
You can also access the LUT
         Editor to process clips with 3D LUTs. See 
                  Processing Clips with 3D LUTs.
      
      Once the LUT Editor is open, you can define
         a basic conversion LUT type—logarithmic to linear, vice
         versa, or custom. Or, you can use an existing LUT Editor setup as
         a starting point for creating the new LUT. A setup preserves certain
         useful menu settings.
      
      To
         access the LUT Editor from the EditDesk:
      
      
         - Make sure the current option
            in the Menu Priority box is disabled. 
         
- From the A/V Tools box,
            select and enable Film.
         
- Click
            LUT Editor, select a clip, and then select the destination for the
            processed clip.
            The LUT Editor appears, loaded with the current
               frame of the clip.
             
- Define
            a basic LUT type, or load a LUT Editor setup to begin customizing the
            LUT. You can also load a 3D
               LUT with which to process the clip. See: